Graveyard v0.2

Half-Life HL
Graveyard v0.2 by Trapt
Posted 20 years ago2004-11-01 02:40:59 UTC • Unfinished • Half-Life
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Name
Graveyard v0.2
By
Trapt Trapt
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
20 years ago2004-11-01 02:40:59 UTC
Updated
20 years ago2004-11-02 08:27:36 UTC
Views
3752
Downloads
947
Comments
13
Rating
4.00 (3)
full star full star full star full star empty star Download

Ok, here is version 0.2. Here are some things added from the previous version:

-New sky with full moon
-Better lighting in the graveyard
-An open grave with a skeleton in it
-Now with music and ambience.

Have fun, and please comment!

For WON users, music works with HL cd in only. For Steam, the CD is not needed. I don't think. :/

13 Comments

Commented 20 years ago2004-11-01 02:59:30 UTC Comment #4853
Wow, Someones immature.

/me looks at Anonymous.
Commented 20 years ago2004-11-01 03:06:42 UTC Comment #4854
Nice improvements, love the music placement. The skeleton grave was nice, but I got stuck on a ladder brush and couldn't go down in there. Love the sky as well.

You know one thing that's always bothered me about this map? The pub scale. The ceiling is extremely low...maybe raise it a bit if y'could.
Commented 20 years ago2004-11-01 03:55:36 UTC Comment #4861
hmm... 3 downloads 13 votes, and 4 stars. looks like someone's rating his own map...

anyway since i was "asked" to come here and rate this, i will.

+ the fence looks good.
+ nice sky
- the grave stones look like crap. they don't look like real tombstones and are mostly just coppied and pasted. try to vary them (size and shape) and maybe use textures with some writing on them to make them more realistic.
- the streetlamp models allow the player to walk right through them, but block the player in other spots where there appears to be nothing.
- you used cyclers for the skeleton models so they sit up when you crowbar them... looks crappy, fix it.
- the skeleton model that's in the grave blocks the player from getting down there... i think that's what rabid mentioned.
- killing 50 monsters in a row with a crowbar has been done so many times before and gets old quick.
- the headcrab in the dark confined area is pretty played out too.
- the wreckage in the pub and the pub itself look generic as hell. too blocky and too little detail.
- the collumns in the basement look really bad. i don't know what you were trying to do with them, but they look really bad.
- that whole area looks too contrived... like you just put stuff in there for the sake of having something there.

that's all that i remember that got my attention. if i think of anything else i'll add it later.

as it is now, 2 stars.
Commented 20 years ago2004-11-01 03:58:51 UTC Comment #4862
Actually, I didn't rate this at all.

It was Rabid getting the rating back to what he thought it should be after a certain dickhead voted it one star multiple times.

Now, you are doing the same thing to me that you are doing to PaLO's maps. You are making complete bullshit negative crap to put on there, just because of the fact that you don't like me.

Here's my message: If you don't like me, fuck off, don't play my maps, and get the fuck off this site.
Commented 20 years ago2004-11-01 05:49:11 UTC Comment #4866
sorry buddy, that was my honest review. please explain what is untrue about what i said. i gave you constructive criticisms about it so if you cant handle the truth about your map, instead of getting upset, maybe you should only let your friends see it.

and no need to swear and accuse because i think your map is 2 stars. i really don't see why you continue to attempt to instigate me. even before i gave your map 2 stars you've been following me around and insulting me. now that's no way to behave...
Commented 20 years ago2004-11-01 21:46:35 UTC Comment #4882
Well.... My point was that you'd say negative comments, and they wouldn't explain whats wrong with them.

Also, most others said the things you put as negatives were great. For example, most people like the basement. Another example: People saying that killing the zombies was great fun, not "old".

How can wreckage look generic? And undetailed? Its a fucking flat roof, the wreckage is going to be fucking flat as well.

Too contrived? Wtf else do you see in a pub basement? Columns, pipes, vents, and those wine holder things.

Seriously......
Commented 20 years ago2004-11-02 11:50:14 UTC Comment #4890
sorry buddy, that was my honest review
Yeah, shows what a fabulous personality you got there..
instead of getting upset, maybe you should only let your friends see it.
What you mean all the rest of the TWHL members apart from you Anonymous? Get out of here, ass ape.
you've been following me around and insulting me. now that's no way to behave...
No, it's more like you constantly following others and harassing them - no wonder you're getting insulted. Learn a lesson, goober.
Anyway, enough of the bullshit, I thought your map is an excellent start. I like the atmosphere, great textures too.

Maybe you should extend the graveyard and add lots of trees. I for a fact you can get tree models in the Snarkpit (instead of mapping them). The blacked-out areas should go in deeper perhaps, or lead to other regions.
Commented 20 years ago2004-11-02 11:50:44 UTC Comment #4891
Whoops I forgot, you cant quote in the MV, oh well, I hope he got the message.
Commented 20 years ago2004-11-03 02:11:18 UTC Comment #4899
Ta Jahzel. You know I respect you quite a bit, so your opinion of the map can influence the map quite a bit.

I was going to put in some models, but it would look weird for WON users because of the transparency dlls.

Unless there is tree models which don't need transparency :D

I'll see what I can do, I'll make a decision some time soon about whether to use tree models.
Commented 20 years ago2004-11-03 09:00:46 UTC Comment #4904
Another good influence you might want to look into are these films. Search in google for 'Phantasm' and also you might want to look at 'Night of the Living Dead' (since it starts with a cool looking cemetry. In Phantasm theres another cool graveyard complete with big crematorium and morgue. I always wanted to map that place.. ;)
Commented 20 years ago2004-11-07 17:16:29 UTC Comment #4989
Really like the atmosphere. Nice vm in the cemetary. Love the open grave with the skelleton :). Excellent job so far, should be awsome when you finish it!
Commented 20 years ago2004-11-13 22:34:33 UTC Comment #5042
YAY i liked it better than my best map possibly better than my whole mod (building still) ur born to be a mapper

+ dont listen to other ppl who moan so much its your map its what you want.

lighting is good , arcutecture is good YAY

5 star!
Commented 19 years ago2005-08-18 08:15:51 UTC Comment #8619
Personally I think this map is killer, no matter what some punk anonymous freak has to say. V1 was good and V2 just added to the sights.
As my old dad used to say:
"Sometimes if you pee on it, it stops the stinging"
wait...wrong quote
:P 10/10 5 *'s

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