Airlock Sequence Problem

Half-Life HL
Airlock Sequence Problem by fizscy46
Posted 20 years ago2004-11-07 17:17:56 UTC • Problems • Half-Life
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Name
Airlock Sequence Problem
By
fizscy46 fizscy46
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-11-07 17:17:56 UTC
Updated
20 years ago2004-11-10 18:10:37 UTC
Views
2052
Downloads
728
Comments
2
Download (101.96kb)

Well, I've been trying numerous ways to get this somewhat advanced sequence running. Any help on fixing it or a resubmitted fixed version would be appriciated.

What I've got is buttons over three windows. When one is pressed, the windows and a multimanager are triggered. The windows open. The mm targets a siren and the signs over the 2 doors that then switch to the lit mode. These signs target a multisource and globals set up to lock the doors and trigger the trigger_push's to pull the person out the windows to space where a trigger_hurt kills them.

Uses mostly halflife and xeno wads

2 Comments

Commented 20 years ago2004-11-08 18:51:13 UTC Comment #5004
I don't know if this can be to some help?
It's build for singel player but perhaps you get some idea.
Look in the file you have bsp and rmf.
Commented 20 years ago2004-11-10 18:07:38 UTC Comment #5013
Well, it did show me how to invert an entity signal, but on changing it to multiplayer (Just removing the trigger, and setting the 3 buttons to target the sequence), it refuses to run the trigger_push.

If anyone cares to do it for multiplayer, go ahead. I'm just going to fiddle until I get it for now.

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