Well, I've been trying numerous ways to get this somewhat advanced sequence running. Any help on fixing it or a resubmitted fixed version would be appriciated.
What I've got is buttons over three windows. When one is pressed, the windows and a multimanager are triggered. The windows open. The mm targets a siren and the signs over the 2 doors that then switch to the lit mode. These signs target a multisource and globals set up to lock the doors and trigger the trigger_push's to pull the person out the windows to space where a trigger_hurt kills them.
Uses mostly halflife and xeno wads
It's build for singel player but perhaps you get some idea.
Look in the file you have bsp and rmf.
If anyone cares to do it for multiplayer, go ahead. I'm just going to fiddle until I get it for now.