stepping_stones

Half-Life HL
stepping_stones by doodle
Posted 20 years ago2004-11-08 16:25:51 UTC • Unfinished • Half-Life
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Name
stepping_stones
By
doodle doodle
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
20 years ago2004-11-08 16:25:51 UTC
Updated
20 years ago2004-11-08 16:25:51 UTC
Views
2423
Downloads
767
Comments
5
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A vey small example from a mod I might make. Angels vs Demons...don't have coders so I might learn how to or just make the maps for other mods.
Please comment on,texture,light in the tunnel,difficulty of the tunnel. If I do get the mod going the angels could fly over while the demons would do the grunt work ;). I'm wondering if this would be more suited SP or MP.
--doodle--

5 Comments

Commented 20 years ago2004-11-08 17:37:23 UTC Comment #5002
naghh...cant do it...
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sv_cheats 1
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noclip
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ahh thats better. Expand it and it could become very interesting indeed.
Commented 20 years ago2004-11-09 02:35:27 UTC Comment #5007
hehe thanks for comment...obviously didn't work on it long but it's just a small sampler ;). Will post a link to the mod when done. Decided to not code anything and making it SP.
Commented 20 years ago2004-11-14 17:13:41 UTC Comment #5048
If that's terrain I see, you might wanna hold off on it, if you're making this for HL2 - Displacement mapping renders VM terrain obsolete.
Commented 20 years ago2004-11-18 04:29:13 UTC Comment #5092
O.o i've decided you know too much for your own good rabid :P. the Q is, when will they actually release the final SDK for me to try this new system. Or did they put it in cs:s version for all the noobies?
Commented 20 years ago2004-11-18 04:33:22 UTC Comment #5093
;)

Teh final SDK should be released in a few weeks. Displacement mapping does work in the SDK out now, though.

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