A castle with a large underground dungeon. Escape alive if you can. Read the readme.htm in the the zip for more info or read more at my site:
ABOUT:
http://darktreemedia.com/dungeondeath/WALKTHROUGHS:
Part 1: youtube.com/watch?v=aRowMylmBsk
Part 2: youtube.com/watch?v=6ug5JQ-r5sw
Update 09/29/12 youtube links no longer private! Fixed html site URL.
update 5/12/10 Added youtube walkthroughs here
Update 1/20/06 Updated website with new screenshots
Update 08/28/05 I have re-packed the zip with 6 of the missing sprites from dt_3.bsp that would cause the game to crash.
+AWESOME
+EXCITING
+SUPERB
+VERY HARD!!
+SKINS ARE FABULOUS
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
(did I wrote right?)KEEP UP THE AWESOME WORK!:)))
+Consistent, quality endured (almost) to the end
+Plenty of new models & custom content
+Loved the little flame scene after the end credits
-Lighting sometimes seems to flood areas (like fullbright, but only half as bright The initial hallway is an exception to this.
-Big open room just before the gargantua room is ugly
4 stars overall, nice work.
??? WTF NOOO My Half-life has been acting weird lately, spirits DLL's dont work either..
A lot has changed since I saw this the last time.
This is probably the map that brought me the most joy in the vault.
There are a few gameplaybugs, but nothing they player can't overcome with noclip.
I found the ZELDA like puzzle really good. And the end is very ... tempting. The music fits great.
Well done!
I had forgotten to include the sprites in the zip, so, if you didn't have them, the game would crash upon loading the dt_3.bsp
Have fun gang! email me with any inquiries about the game.
Great map!
I absolutly love the lighting. Great job man!
maybe checkout the above walkthrough and try again later? maybe you should include a text walkthrough for us lazies, or better yet, have a button at the beginning that toggles "hints". (i've seen other puzzle maps that have a sprite or arrow pointing to where you should go if you opt for the hint, but i can't remember who the mapper was...)
anyway, very nicely-built map!
p.s. nice suit of armor/hev LOL!!
edit:
+great walktrhough video albeit very long(didn't even watch the whole thing, downloaded it.
+nice use of sound(saw from walktrhough)
-no custom splash a bit of a minus for such a big/nice project
-a little more texture variation would have been nice
-a little more detail/trim work would have also been nice
+puzzle ideas very well-done (from what i saw)
@Captain Terror: There are two sets of tripmines. Neither of which you need a box for... in fact, I am pretty sure a lip on the floor prevents you from bringing it over anyway. Also, before you can even get PASSED the tripmines, you must first pass through the church. If you haven't gotten THERE yet, do so first. To get to the church, you DO need the box (to get up and jump through the broken window over a rusted door nearby.)
Anywho... after you go through the church and come back again...
To get past the first set of tripmines, simply jump+duck over them. They are easily clearable by running then jumping+ducking over them.
To get over the second set of Tripmines, you will need the Bible (aka the remodeled and skinned satchel). The Satchel is being protected by 3 ceiling-mounted tentacles.
@jayne cobb: Yes it is difficult. It has too steep of a learning curve among other things. Thank you for playing! I am working on a new mod this summer based on the HL2E2 engine, and hope to re-make dungeon death someday with all of my knowledge learned over the years...
Its atmosphere and design of architecture( which in some areas is good, but most of the halls are poorly detailed and use the same texture everywhere) strongly reminds me of Tomb Raider gameplay. Some of the puzzles were quite hard to figure out( there was a lack of consistency of what grates are "doors" and what grates are breakables), and honestly I cheated at some point by noclipping.
It was satisfying.