ka_bombplant

Counter-Strike CS
ka_bombplant by h0lyGrenade
Posted 20 years ago2004-11-22 15:18:27 UTC • Problems • Counter-Strike
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Name
ka_bombplant
By
h0lyGrenade h0lyGrenade
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-11-22 15:18:27 UTC
Updated
20 years ago2004-11-22 15:29:37 UTC
Views
1226
Downloads
567
Comments
2
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The map wont compile because of an error. It says that it cant find the BSP and other things like .p0, but i havent ever compiled it, how can there be those files? And token too large on 6? BTW im using the VHE compiler, the normal one. If you fix it, can you email me the BSP, RMF, and MAP? Thanks.

2 Comments

Commented 20 years ago2004-11-22 22:06:26 UTC Comment #5145
:(. What tools are you using for compiling? ZHLT? The Token to large on 6 usually occurs if your not using any tools
Commented 19 years ago2004-11-27 03:47:53 UTC Comment #5177
Token too large on 6 occurs with the old Q(uake) tools, not with no tools. This is what it means:

This can refer to several different errors:

1. The "too many wads" as mentioned above. 8 wads in WC/Hammer is a good limit, more may cause this error among others. If you are using more than 8 wads you can use Wally to combine the extra wads into one custom wad.
2. Too long a path/name for the map or compiling tools. Only a limited amount of memory is set aside for the path/names. Solution is to move the compiling tools or map into a shallow folder.
3. Having a space in a path/name. Examples: frequently Program Files is part of the path name. Compiling tools do not like the space between "program" and "files". Solutions are to either use the MSDOS pathname, or to move the offending files from under the spaced folder, or put quotes " " around the whole path name in WC/Hammer so that windows uses it right. If your map has the space in its name (eg. Bob map), remove the space and change it to (Bobmap).

Get a copy of ZHLT (check the links page) and try it again.

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