Feature Length Presentation

Half-Life HL
Feature Length Presentation by Gone_Latin
Posted 19 years ago2005-01-12 16:52:46 UTC • Problems • Half-Life
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Name
Feature Length Presentation
By
Gone_Latin Gone_Latin
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
19 years ago2005-01-12 16:52:46 UTC
Updated
19 years ago2005-01-12 16:54:04 UTC
Views
1823
Downloads
567
Comments
4
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Ok... i need to get Gman to walk through the door that opens in the second camera view.... i know theres no speakin in it atm, but im gonna add in a load of custom bits and want to get the basic stuff done first..... any help? Sorry if this description sounds a bit short but ive written it 4 times now!!

4 Comments

Commented 19 years ago2005-01-12 17:01:57 UTC Comment #5604
Oh yeah... and i know you can see the camera target in the first camera view.... its just so i knew it was workin lol
:)
Commented 19 years ago2005-01-15 00:39:08 UTC Comment #5615
I didn't see where you were calling the gmanwalk sequences. So the first one is called from a fire-on-pass in the path_corner. The second is called by the door when it opens. I deleted gmans name field...I think gman can't have a name if you want him to walk (I might be wrong there, but you can't argue with success). I changed your aiscripted_sequence's to plain scripted_sequence's. Had to put info_nodes in the map to help him find his way through the door. Hope that helps. Keep mapping!
Commented 19 years ago2005-01-23 13:47:36 UTC Comment #5697
W00T! Its SlayerA!
Commented 19 years ago2005-10-25 09:36:56 UTC Comment #9555
can have the bsp? :'(

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