Rotating Moving Wheels

Half-Life HL
Rotating Moving Wheels by The Mad Carrot
Posted 19 years ago2005-03-18 11:35:15 UTC • Examples • Half-Life
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Name
Rotating Moving Wheels
By
The Mad Carrot The Mad Carrot
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-03-18 11:35:15 UTC
Updated
18 years ago2006-10-16 16:08:38 UTC
Views
3424
Downloads
1035
Comments
6
Download

This is an example map showing a truck with moving and rotating wheels. And best of all: No additional coding and/or Spirit of HL has been used! The number defines the rotation speed on that particular axis.

Only one disadvantage:
  • You cannot use corners for the truck. This will seriously screw up the truck's movement.
Aw well, see it for yourself.

6 Comments

Commented 19 years ago2005-03-18 13:45:09 UTC Comment #6291
I saw this done in 'Point of View' and although I'm used to HL2 now I thought of it as looking lame lol.

Now this is one handy prefab!
Commented 19 years ago2005-03-18 20:20:06 UTC Comment #6293
Very frickin' cool. Though I must admit, I still do not understand how the rotation is achieved....
Commented 19 years ago2005-03-18 20:29:23 UTC Comment #6298
Oh, BTW, your compo 12 entry/winner was really awsome. Very realistic looking and very true to the reference photos. You should include it under your profile so people can send you comments. Great Job!
Commented 19 years ago2005-03-19 10:45:51 UTC Comment #6300
Heh, thanks. I might. I got an improved version of that map. With some more trees and more.

The rotating wheel affect is achieved by making the wheel rotate around their own axis, next to their normal func_train movement. I only add -180 0 0 to the xyz values of the func_trains. Take a look. :)
Commented 19 years ago2005-03-19 14:03:29 UTC Comment #6302
That is a very interesting concept, that I must explore further... Thanks for the example!
Commented 11 years ago2013-08-25 15:26:08 UTC Comment #20336
very useful

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