This is an example map showing a truck with moving and rotating wheels. And best of all: No additional coding and/or Spirit of HL has been used! The number defines the rotation speed on that particular axis.
Only one disadvantage:
- You cannot use corners for the truck. This will seriously screw up the truck's movement.
Aw well, see it for yourself.
Now this is one handy prefab!
The rotating wheel affect is achieved by making the wheel rotate around their own axis, next to their normal func_train movement. I only add -180 0 0 to the xyz values of the func_trains. Take a look.