func_door fun

Half-Life HL
func_door fun by rowleybob
Posted 19 years ago2005-04-15 16:06:55 UTC • Examples • Half-Life
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Name
func_door fun
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-04-15 16:06:55 UTC
Updated
18 years ago2006-09-09 01:27:27 UTC
Views
3629
Downloads
884
Comments
10
Download (10.53kb)

Illustrates some of the versatility of func_doors, using Optimus Prime from the Transformers.

Press the button to transform Optimus Prime back and forth.

Paticularly important is the use of "lip" and "-lip" fields, pitch and yaw, and the 'x or y axis' flag for func_door rotating.

Thanks to Seventh-Monkey for the information about negative lip. When a positive amount entered for a sliding door leaves the door partially closed, entering a negative amount for this field allows the door to open wider than usual.

10 Comments

Commented 19 years ago2005-04-16 10:03:11 UTC Comment #6788
Reposted?
Commented 19 years ago2005-04-16 15:45:29 UTC Comment #6790
Lately, the vault for some reason doesn't allow you to update stuff, so the only way to do it is to delete the entry and re-upload it.

I deleted the other map that was part of this download and appropriately, just left the example map.
Commented 19 years ago2005-04-17 08:07:33 UTC Comment #6803
No BSP?
Commented 19 years ago2005-04-17 15:35:39 UTC Comment #6805
It's there, just forgot to hit the tabs...sorries.
Commented 19 years ago2005-04-19 16:13:21 UTC Comment #6866
V.cool, however if you stand by it's feet when it's unfolding, it has a interesting ability to kick you throught the floor....
Commented 19 years ago2005-04-19 18:14:28 UTC Comment #6871
Holy crap, I never had that happen! Will be fun to try!

Thanks for comments!
Commented 19 years ago2005-04-19 18:19:35 UTC Comment #6872
Wow your right! Also after your comment, I found if your touching his feet when he's transforming from robot to vehicle, It interupts the sequence and only half of him is transformed--vehicle mode with hands and head sticking out!
Commented 19 years ago2005-06-11 20:22:09 UTC Comment #7700
nice job with the func_doors, althogh i couldnt get it to "kick me through the floor", whenever i got in the way of some of it, it just stopped, and only part of it folded.
Commented 18 years ago2006-01-30 07:28:48 UTC Comment #10740
Great job,with Func_doors.Nice entity work,from what I've seen.
Commented 18 years ago2006-12-14 02:10:18 UTC Comment #13693
lol... :D

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