Commented 19 years ago2005-04-19 13:11:21 UTCComment #6861
You can also make the whole thing a func_wall, just for the purpose of a quick compile. Because of the way my compo 13 submission worked, I had to make the enitre background a func_wall. It was fairly huge, and complex, but only took about 9 seconds to compile!
Commented 19 years ago2005-04-19 13:26:39 UTCComment #6862
+VM and layout are boss +Waterfalls look beautiful -When you exit the waterfall area by the window-like 45? angles, there should be some clipping, unless there is a reason to be down there in no-mans land i'm not aware of. -A little too dark IMO. -There is no whiskey or wine anywhere at this resort. -There are no front desk squires or resort toadies anywhere on this map who I can bitch to about the bad customer service...<sorry, my caffiene buzz is peaking>
Commented 19 years ago2005-04-19 16:43:29 UTCComment #6867
Great, the final lighting and background look much better than the beta. Nice effects and ambience and very interesting architectural areas. Some minor tweaks for future maps (I hope you wont give up mapping because of college): try to keep all textures with the same X and Y proportions at all times (building with the grid helps) Dont use the same texture on the floor and a wall if they are together :'( Great map(s) Rimrook
Commented 19 years ago2005-04-19 23:45:18 UTCComment #6877
meh, nobody is perfect. thanks for the feedback. I might not get around to updating this, that's why there's a wad and an rmf in the zip. So if something doesn't work right or could use some tweaking, go right ahead and do it
+Waterfalls look beautiful
-When you exit the waterfall area by the window-like 45? angles, there should be some clipping, unless there is a reason to be down there in no-mans land i'm not aware of.
-A little too dark IMO.
-There is no whiskey or wine anywhere at this resort.
-There are no front desk squires or resort toadies anywhere on this map who I can bitch to about the bad customer service...<sorry, my caffiene buzz is peaking>
Nice job overall!
+1000pts
Some minor tweaks for future maps (I hope you wont give up mapping because of college): try to keep all textures with the same X and Y proportions at all times (building with the grid helps)
Dont use the same texture on the floor and a wall if they are together :'(
Great map(s) Rimrook
Great job Rimrook, it so sad to see you leaveing, came back and outdo the insignificants sometime in the future.
I might not get around to updating this, that's why there's a wad and an rmf in the zip. So if something doesn't work right or could use some tweaking, go right ahead and do it