Intake

Half-Life: Deathmatch HLDM
Intake by Jackar
Posted 20 years ago2003-11-05 18:10:11 UTC • Completed • Half-Life: Deathmatch
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Name
Intake
By
Jackar Jackar
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2003-11-05 18:10:11 UTC
Updated
3 years ago2020-12-08 07:37:42 UTC
Views
7412
Downloads
1633
Comments
22
Rating
5.00 (5)
Reviews
0
full star full star full star full star full star Download (1.72mb)

medium sized map, three floor setup
HLDM 3-6 players.

more info and pictures at:
http://thelambda.d2.cz/intake

22 Comments

Commented 20 years ago2003-11-05 18:15:39 UTC Comment #409
Got a 404 on the site; still can't use Steam :(
Commented 20 years ago2003-11-05 18:27:06 UTC Comment #410
hmmm, weird microsoft... When you want to enter the site, you must enter the adress manually to your browser... weird...
Commented 20 years ago2003-11-05 18:28:18 UTC Comment #411
Ah, my fault, I had misspelled url.. Now it is right... You can just copy&paste url into new window
Commented 20 years ago2003-11-06 10:16:52 UTC Comment #413
Looks nice from the pic :D
Commented 20 years ago2003-11-06 17:14:18 UTC Comment #415
Visit URL for many more images and additional info (floor plans, story...)
Commented 20 years ago2003-11-07 10:52:34 UTC Comment #417
Once again you have produced a brilliant piece of architecture. So much detail and thought has gone into this map. Well Done.
Commented 20 years ago2003-11-08 14:16:55 UTC Comment #418
Hey fellas, coments please :). I would like to know, what do you think about this map...
Commented 20 years ago2003-11-10 04:42:49 UTC Comment #419
Well, it looks very nice. I'm gonna reinstall Steam again again :(
Commented 20 years ago2003-11-10 12:09:18 UTC Comment #421
Nice really really nice I dont like HLdm maps but this is nice, good work.
Commented 20 years ago2003-11-15 18:24:39 UTC Comment #433
Liked it enough that I put it on my mapcycle. Took it off for now, because players bolted when a custom map came up. Will try again when server gets enough regulars and I earn their trust.

Only suggested addition would to make one of those valves active. Start up some steam (10 pt dam/sec) to block a path or something.
Commented 20 years ago2003-11-16 08:31:08 UTC Comment #435
thx... Yeah, I wanted to add some action to valves, but then I decided to put it off, I don`t really now why :)... And about custom maps on servers, yes I have that bad experience with this, cos many ppl are afraid of custom maps... But again thx for your replyies, I`m expecting more :D
Commented 20 years ago2003-11-30 10:05:33 UTC Comment #509
Bloody hell! This is good! What program did you use for those amazing custom textures?
Commented 20 years ago2003-12-28 09:21:29 UTC Comment #608
Most textures are done in PhS or PSP , then 256coloured in IrfanView, then Wally'ed into a wad, and if you're pareanoid, -wadincluded so that it's hard to retreave them from the bsp ;)

I really like the lighting here BTW
Commented 20 years ago2004-02-10 13:32:57 UTC Comment #974
H'oh Gossh!
Commented 16 years ago2008-02-23 10:50:51 UTC Comment #16456
This map is pure win. Seriously.
Commented 16 years ago2008-11-02 16:58:08 UTC Comment #17113
just played it right now. win
Commented 15 years ago2009-04-01 12:53:20 UTC Comment #17391
Agreed. Albeit cramped, t'was awesome.
Commented 15 years ago2009-06-23 09:23:43 UTC Comment #17607
I'm so downloading it right now !!!
Commented 13 years ago2011-01-07 03:03:27 UTC Comment #18715
Commented 6 years ago2017-12-12 21:55:04 UTC Comment #21125
The download link works again. Penguinboy must have gone through some of the maps and uploaded them to his website.
Commented 6 years ago2017-12-17 09:43:19 UTC Comment #21127
This seems like a pretty good map. Decently atmospheric, nicely detailed. I'd complain that there's one ambient sound on a loop that is a little too omnipresent (and, after a while, annoying), and it's a shame you resorted to invisible walls in some spots. Still a rather spiffy little map, though.
Commented 6 years ago2017-12-23 15:52:58 UTC Comment #21169
It's an INTAKE of an OUTTAKE!

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