Canyon Warehouse

Half-Life: Deathmatch HLDM
Canyon Warehouse by Taylor
Posted 19 years ago2005-05-27 02:39:50 UTC • Completed • Half-Life: Deathmatch
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Screenshot Thumbnail
Name
Canyon Warehouse
By
Taylor Taylor
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
19 years ago2005-05-27 02:39:50 UTC
Updated
18 years ago2005-12-28 20:20:59 UTC
Views
3402
Downloads
928
Comments
16
Rating
3.00 (2)
Reviews
0
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Hi! This is my first map for HL that I decided to upload. It takes place inside and outside of a warehouse, and I made a few experiments with te editor: I made a fan and a shadow to it using color render mode, and I also put four matrix-type columns in the level (you know, you can shoot them to crap). Sorry I didn't include a screenshot, I don't have net at home, so I uploaded this map at school, and I forgot to bring the screensot with me. I think its worth to try, so play it, and tell me what you think about it!

16 Comments

Commented 19 years ago2005-05-27 03:45:31 UTC Comment #7466
Add a screenshot!Is it a Half-Life1 map?
Commented 19 years ago2005-05-27 07:39:45 UTC Comment #7467
I think it's Half-Life 1 and it's not his fault about the picture...
Next time maybe copy onto a floppy :D
Commented 19 years ago2005-05-27 09:29:25 UTC Comment #7470
He can still add a screeni!
Commented 19 years ago2005-05-29 00:01:43 UTC Comment #7487
yes it is good that you put some new things like shadow of fan ,waves and changing intenseness of light according to your position .. but there a is bug .. in the corner which has three cylindrical things closed in a fence.. you can reach back of the fence but you can't get out of there again.. and also when you struggle to get out , you can stuck between cylinders .. no more comment ;)
Commented 19 years ago2005-05-30 06:40:38 UTC Comment #7500
Now that I see a screenshot I say that it looks NICE!
Commented 19 years ago2005-05-30 08:22:51 UTC Comment #7501
I'll download this map for it looks nice!!!
Commented 19 years ago2005-05-30 08:27:56 UTC Comment #7502
Winace and winzip are telling me that the zip file is corrapted or invailed so I can't play this level...sigh!
Commented 19 years ago2005-05-31 11:17:34 UTC Comment #7521
I don't know what can be the problem, because I downloaded it to test, that it would work or not, but I did manage to unzip it...
Commented 19 years ago2005-08-29 01:25:56 UTC Comment #8737
I just got an empty .zip file.
Commented 19 years ago2005-08-29 02:31:29 UTC Comment #8738
Nope, doesn't work. E-mail me the file, if you want, and I'll get it hosted somewhere and fix the link for you. Send it to seventh-monkey@twhl.cjb.net.
Commented 19 years ago2005-09-06 03:57:31 UTC Comment #8895
Attention people, I fixed the link bug. I've uploaded the map on this site!
P.S.:FUCK UW.HU!!
Commented 19 years ago2005-09-10 16:39:24 UTC Comment #8947
Very nice! About the canisters in that fence, just use a clip brush on top. Unless of course you intended to have curious players get stuck there. The only other problems I encountered were R_speeds and that many of the weapons on the floor were basically unlit and black (could just be my PC). But the R_speeds got up to almost 2000 wpolys in certain areas such as outside where the RPG is on the wooden platform.
Commented 19 years ago2005-09-12 03:52:22 UTC Comment #8964
I've used a few func_walls to have less r_speeds, but those hills still eat a lot of polys. And the main problem was, that I couldn't make the vis process, because when I made that, te editor crashed. So I only made csg, bsp and normal rad. Sorry, but that was the onmly way to make it work...
Commented 19 years ago2005-09-26 18:47:20 UTC Comment #9197
Nice job in general.

I loved the the turrets and the fan shadow on the floor tied to func_rotating.

Sorta weird. in the column room, all the weapons are 'blacked' out for some reason... weird lighting issue.

The rest of the map was sora blah imo.
Commented 19 years ago2005-09-30 19:16:12 UTC Comment #9288
I know about those lights, sorry, but I've tried 5 different positions and probably 20 different brightness levels for those lights in the column room, and they were still black...Sorry I got no idea what could be the problem:(
Commented 10 years ago2014-04-09 10:04:07 UTC Comment #20502
this is multiplayer.

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