Office

Half-Life 2 HL2
Office by Dr. Mapper
Posted 19 years ago2005-06-04 09:04:26 UTC • Unfinished • Half-Life 2
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Name
Office
By
Dr. Mapper Dr. Mapper
Type
Map
Engine
Source
Game
Half-Life 2
Category
Unfinished
Included
BSP
Created
19 years ago2005-06-04 09:04:26 UTC
Updated
19 years ago2005-06-04 09:04:26 UTC
Views
3073
Downloads
749
Comments
16
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Right, this is my 2nd map. heres the info

A small room, based on Dr. Klieners Lab. The objective was to show off HL2 lighting, and also my skills (if any :D)

It will soon be a Singleplayer level but at the moment it's just a test
PLz rate Thankyou
Dr. Mapper :badass:

16 Comments

Commented 19 years ago2005-06-04 10:17:27 UTC Comment #7587
Nice, lighting was good, sounds were sexy but the boxes were statics and not physics. It was small yeah but can't wait for more :)
It reminded me of this video where the lab wall explodes and a strider bends down and shoots inside.
Commented 19 years ago2005-06-04 10:26:16 UTC Comment #7588
How do I make the Crates Physics?
Commented 19 years ago2005-06-04 10:34:52 UTC Comment #7590
props_physics :)
Commented 19 years ago2005-06-04 10:44:03 UTC Comment #7591
They are prop_physics
Commented 19 years ago2005-06-04 12:30:27 UTC Comment #7594
perhaps you checked the not moblie flag in properties?
Commented 19 years ago2005-06-04 13:06:47 UTC Comment #7596
OKAY?! WHO RATED IT A THREE?!
Commented 19 years ago2005-06-04 15:44:47 UTC Comment #7602
Is that a bad thing?
Commented 19 years ago2005-06-05 01:45:48 UTC Comment #7604
Not horrible, but I suspect a few things were ripped from d1_trainstation_05 (I kept getting some dev stuff about broken outputs for blamarr_break_monitor_1)

You need to use more light_spots for the windows, too, if you want good shadows - The wood isn't casting a decent shadow, because I suspect you're using a light entity or letting the texture do it. Make your lightmap scale on the floor 4, too.
Commented 19 years ago2005-06-05 12:05:11 UTC Comment #7609
Use env_lightglow :)
A good example of its potential is here:

http://www.nightfallmod.net/media/map2_rebelcompound2.jpg
Commented 19 years ago2005-06-05 16:17:41 UTC Comment #7611
That a lightglow or a glow sprite with glow rendermode and constant glow fx?
Commented 19 years ago2005-06-06 14:21:41 UTC Comment #7618
I did not "rip" things from d1_trainstation_05. Whatever map that is. All the stuff are props which I placed my self. Besides. I don't have a decomipler to decompile .bsp files. So How could I of ripped it? How did you do that glow? It looks quite good. Who's work is it?
Commented 19 years ago2005-06-06 14:23:53 UTC Comment #7619
It is based on Dr. Klieners Lab though. It says in the description
Commented 19 years ago2005-06-06 23:34:39 UTC Comment #7631
d1_trainstation_05 is Kleiner's lab, which also has an example VMF format map counterpart in the HL2 configuration. Anyways, some of the things just looked really similar, and some of the dev stuff I was getting lead me to suspect that. If it's not, okay.

Glow = env_sprite -> glow rendermode -> constant glow renderfx.
Commented 19 years ago2005-06-08 11:43:09 UTC Comment #7651
It looks as though some aspects were taken but oh well I don't give a damn I just wanna play maps!

Theres an example in the sdk/HL2/maps folder.
Commented 19 years ago2005-06-13 13:06:45 UTC Comment #7730
WOW! I never knew! Thx for the info. It may of look the same because all the props are placed in the same way, and that wooden ledge thing. But they are slightly diffrent. You can tell. This is the out dated version, look at the new one anyway
Commented 18 years ago2005-11-19 05:22:32 UTC Comment #9918
This should be labeled HL2

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