Halo UNSC Scorpion Tank

Half-Life HL
Halo UNSC Scorpion Tank by mustang67
Posted 19 years ago2005-06-22 12:33:42 UTC • Unfinished • Half-Life
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Name
Halo UNSC Scorpion Tank
By
mustang67 mustang67
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP, RMF/VMF
Created
19 years ago2005-06-22 12:33:42 UTC
Updated
19 years ago2005-09-04 00:15:19 UTC
Views
2644
Downloads
630
Comments
11
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the UNSC's tank from halo and halo2

this newer version is tied to a func_tankmortor entity and after you kill the driver you can use the tank

(note: to use the tank first break open the hatch to the left of the cannon barrel, then kill the "driver". When you get into the driver seat look down at the controles and hit the use key and start firein away)........as for the rest of that map (the trench and the side path is just for looks and testing the map)

11 Comments

Commented 19 years ago2005-06-22 19:07:39 UTC Comment #7879
Screenie! This sounds ominously like a prefab. If it is, it belongs at Ejoop--prefab site--, not here. :)
Commented 19 years ago2005-06-22 21:36:21 UTC Comment #7880
Commented 19 years ago2005-08-14 04:45:46 UTC Comment #8580
omg that actualy looks awesome !

if you've played halo
Commented 19 years ago2005-08-16 06:32:14 UTC Comment #8586
looks good but it's useless
Commented 19 years ago2005-08-29 18:48:20 UTC Comment #8760
USELESS!??HOW ABOUT ATTACHING THAT WITH FUCN_TANK!

Excelent work.
Commented 19 years ago2005-09-09 16:12:23 UTC Comment #8945
and func_hover for hovering effects ;)
Commented 19 years ago2005-09-10 21:58:43 UTC Comment #8949
func_hover???? is that for spirit?
Commented 19 years ago2005-12-13 16:03:44 UTC Comment #10060
An amazing example of the Func_tankmortar! Beatifully and carefully constructed! I played this for like an hour--using CS!--to practice destroying the tank's driver with an AWP and grenade. Simply excellent!

The only thing I might change, is the tanks yaw/pitch range when you have user control, as you can getstuck if the barrel runs into you.

Really great job!
Commented 19 years ago2005-12-13 17:55:59 UTC Comment #10062
edit: maybe instead of adjusting the pitch/yaw range, you might also make the tankmortar "not solid" ; This way, it can't get you stuck. I've never tried it, but it may work.
Commented 19 years ago2005-12-13 18:40:46 UTC Comment #10063
Edit again lol: Tried it! making the tankmortar "not solid = yes" completely fixes the getting stuck issue!
Commented 19 years ago2005-12-13 18:52:44 UTC Comment #10064
Also elegant how you made the seat a func_illusionary to feel as though you're sitting--excellentz!

Sorry 'bout all the comments! But a really great job!!!

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