Hi all!
The background for this map is: Terrorists camp at ruined building on the construction site. They have killed two construction workers, others managed to flee. Now they have nothing to loose. CTs are going to storm the front.
Everyone wins a free AWP!
This map needs tuning in terms of balance - this is sure. I would add a model of bulldozer as soon as I find or create one. All ideas, comments, criticism are really appreciated.
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+Nice texturing - it all looks nice and clean
+Dead hostages. A breakthrough in cs mapping
+Good layout, lots of camp spots
+Low r_speeds
+Cool Terrain
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-No ambient sounds
-It needs something in the middle to fill the open spaces. But since this map is unfinished, it looks great
4 stars
The only sound I've added so far -- try to crawl far enough into the tube in the ditch. I will think adding some ambient when I finish. About the ditch - yes, I need to make it more realistic
Following your kind remarks and my considerations, I've done the following.
- added ambient sounds and sound enironment types
- added some possibilities to cross the ditch in teh middle
- added a breakable lamp in the T's building
- added a shootable barrel in the T's building
- some ornamental job like dirty water runs on the wall, concrete cracks, some mud on the wall, and numbers printed on the crates.
- made crates/planks sound "woodsy" and pipes/barrels sound "metallic" when you shoot them.
Still to be done:-maybe could use some more fine detail items...
-There are some 'sticky' points in the map, like by the stack of pipes--which looked nice btw ;). Try running '-cliptype precise' command under CSG to try to fix this. Check here: http://www.zhlt.info/settings-for-final-compiles.html for more info.
+bodies Rool of course!
+nice texturing