Escalator

Half-Life HL
Escalator by alexb911
Posted 19 years ago2005-07-23 13:09:09 UTC • Examples • Half-Life
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Name
Escalator
By
alexb911 alexb911
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
19 years ago2005-07-23 13:09:09 UTC
Updated
19 years ago2005-10-25 04:13:38 UTC
Views
2951
Downloads
972
Comments
11
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FINALLY!! A fully-working escalator with moving handrail. Enjoy guys, and please give me some credit. This got me very annoyed at times!!!! May not be as got as some prefabs, but what you expect for 1 hour. ALEXB911

11 Comments

Commented 19 years ago2005-07-23 13:32:27 UTC Comment #8230
sick map! do u mind if I use this in meh map????
Commented 19 years ago2005-07-23 13:57:55 UTC Comment #8231
Wow, really neat and really well done Alex.

2 suggestions:
-try using a light emmiting texture for the trains, to see if you can't eliminate the weird shadows your getting.

-turn down the train sound, or only have it turned on like every 5th train--the loudness of them all neary cracked me eardrums!
Commented 19 years ago2005-07-23 14:19:45 UTC Comment #8233
thats for the feedback. yeh, use this in your map if you want bluefox. i'll update it on sunday with rowleybob comments. I did this without sound on, so was unaware.
Commented 19 years ago2005-07-23 14:19:57 UTC Comment #8234
sound 'off' - whopps
Commented 19 years ago2005-07-23 14:21:17 UTC Comment #8235
check out my rotatin_door map in the example map. another fine example of shopping centre features!
Commented 19 years ago2005-07-23 15:31:07 UTC Comment #8237
Nice I allway wanted to know how to do those but I just understood by myself!
Commented 19 years ago2005-07-25 04:44:52 UTC Comment #8264
it's not that hard to do. but anyway tjhanks for a great example :)
Commented 19 years ago2005-08-09 09:02:14 UTC Comment #8523
Not bad, but I don't think that steps float in the air like that... Make some walls to cover em... Good example anyway...
Commented 18 years ago2006-01-28 12:13:35 UTC Comment #10717
daubster this was just his way of showing how to do it - it doesnt need to be realistic
Commented 17 years ago2006-12-14 02:05:19 UTC Comment #13691
Mind if i use this for some of my maps?? :D
Commented 6 years ago2018-03-05 12:50:39 UTC Comment #21299
deal with dirty lightings?

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