Commented 19 years ago2005-07-30 09:28:31 UTCComment #8327
not neraly as many black 'lines' down the cliffs. Removed annoying null textured brush that allowed players to see through wall in bombsite B.. ummm.. fixed the tank with an invisible ass.
Improved lighting... Re-aligned crates in T spawn.. umm... the usual stuff..
Commented 19 years ago2005-07-31 05:27:14 UTCComment #8339
Hunter, that is one damn good map. I could definately see myself playing this (if only steam would work for me) Its brilliantly designed and the gameplay would certainly be one of this maps strongest points. Your work wa not in vain, well done!
Commented 19 years ago2005-08-01 09:48:31 UTCComment #8372
Well It's pretty good, but it still needs the following: -Ambient sounds -Breaking bomb targets ************************* And other things I've noticed... ************************* -You created the APC with vertex manip.? Coz theres a invalid solid in it's back... ******************************** Good stuff ******************** +Cool Gameplay +Good layout +Normal texturing ******************** It's better than the first one, but it still needs work...
Commented 19 years ago2005-08-02 12:55:35 UTCComment #8399
+ Good Layout + Nice Cliff Architecture + The indoor bombsite is nice + Nice lift (not so good if you get stuck on top of it though)
Lighting was plain, but fine. Doesn't deserve either a + or a - for that.
- Texture on the cliffs outside, looks out of place to me - There's a stepladder that doesn't go anywhere -- but you can get stuck behind it if you climb it. - The room containing the four identical huge blocks with the godawful mis-aligned crate texture on them, that was a bit crap.
Commented 19 years ago2005-08-07 05:57:32 UTCComment #8481
..um.. only if you stay on the roof.
btw, i know about the ladder. its on purpose. and you can get out the other side.. just takes ages... its to try to prvent campers from camping on the ladder
Commented 19 years ago2005-11-04 15:02:19 UTCComment #9721
-textures are misaligned in a few places, one being the bomsite helipad thingy. -There are 'ledges' everywhere where rooms/hallways meet. Looks pretty bad. -the metal elevator doors open with a creaky wood sound ?!?!? -needs more ambient sounds maybe a blowing snow outside, and some industrial sounds inside.
+great, interesting layout +Nice overall brushwork in most places +love the partially contstructed tanks! Didn't you have the turret of a tank hanging from a cable gangway on the last map? If you didn't, you should
This map has 5-star potential, but it's certainly not there yet.
So whats the fixes?
ummm.. fixed the tank with an invisible ass.
Improved lighting... Re-aligned crates in T spawn.. umm... the usual stuff..
"de_splinter_clan.bsp is not a valid BSP file"
Fix it!
it works for everyone else who has played it!
you do know this is for CS 1 .. not source
Dling...
-Ambient sounds
-Breaking bomb targets
*************************
And other things I've noticed...
*************************
-You created the APC with vertex manip.? Coz theres a invalid solid in it's back...
********************************
Good stuff
********************
+Cool Gameplay
+Good layout
+Normal texturing
********************
It's better than the first one, but it still needs work...
+ Nice Cliff Architecture
+ The indoor bombsite is nice
+ Nice lift (not so good if you get stuck on top of it though)
Lighting was plain, but fine. Doesn't deserve either a + or a - for that.
- Texture on the cliffs outside, looks out of place to me
- There's a stepladder that doesn't go anywhere -- but you can get stuck behind it if you climb it.
- The room containing the four identical huge blocks with the godawful mis-aligned crate texture on them, that was a bit crap.
Nice job, I've given four stars.
btw, i know about the ladder. its on purpose. and you can get out the other side.. just takes ages... its to try to prvent campers from camping on the ladder
-There are 'ledges' everywhere where rooms/hallways meet. Looks pretty bad.
-the metal elevator doors open with a creaky wood sound ?!?!?
-needs more ambient sounds maybe a blowing snow outside, and some industrial sounds inside.
+great, interesting layout
+Nice overall brushwork in most places
+love the partially contstructed tanks! Didn't you have the turret of a tank hanging from a cable gangway on the last map? If you didn't, you should
This map has 5-star potential, but it's certainly not there yet.