My first Deathmatch map.
-Two Bunkers on each side.
Each Bunker split in two start sections.
Teleporter on the top to reach the Tower.
-The Tower has 4 Levels 2 of them are not
reached by the elevator.
I'm not very experienced in doin HLDM-Maps
so every constructive criticisms are welcome.
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+ Architecture. Very good. That tower looked great. I also liked the bunkers. Could have used more detail tho.
+ Layout. It was ok. 2 bunkers, a tower which is great to snipe on.
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+/- Gameplay. It would be ok, but the wpn placement was a lil wrong. There was ammo everywhere, but not enough wpns.
+/- Lighting. A lil boring.. :
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- Texturing. The textures were either too repeating or too small in some places. I suggest re-texturing the bunker and the tower with different textures.
- Ambience. No ambient sounds.. The map could have used some...
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In total - not bad. I assume this is unfinished if you put it in the unfinished vault. I'd say this is a good DM map - just needs a lil more work...
Yeah thanks! I got my Inspiration from the CombineCitadel and wanted to bring some combineatmosphere into HL1, with the normal textures.
+Layout, Wpn placement and Lightin are points I've got to work on.
+Detail and Ambience are a little bit tricky 'cause the vast size of the Tower make every additional brushes push the r_speeds and compiling also; allocblock_full-> unsufficient memory space.
Thanks again, for your review.