The Transporter

Half-Life HL
The Transporter by Duffm@n
Posted 19 years ago2005-09-21 11:34:15 UTC • Completed • Half-Life
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Name
The Transporter
By
Duffm@n Duffm@n
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
19 years ago2005-09-21 11:34:15 UTC
Updated
19 years ago2005-09-21 11:34:15 UTC
Views
7163
Downloads
1732
Comments
11
Reviews
0
Download (1.31mb)

This is MY compo map for the 'xen transporter' competition, so nobody try and enter it as theirs! im only uploading it to here because its too big. Download it if u want, but i wil probs be able to download after the competition has finished.

Duffm@n.

11 Comments

Commented 19 years ago2005-09-21 11:59:17 UTC Comment #9091
Hmmm...atlist post a txt file with a link to this map! lol Or else I may not remember it.

One thing fullbright -> BAD.
Commented 19 years ago2005-09-21 12:00:34 UTC Comment #9092
sorry, i didnt understand wat u just sed!
Commented 19 years ago2005-09-21 12:01:52 UTC Comment #9093
o rite, i hav dun that. but i dnt think it runs 4 sum reason
Commented 19 years ago2005-09-21 12:03:02 UTC Comment #9094
Post a text file(to the compotition) with the URL(place on the web) to this map so I will remeber it when I'll chack the maps.
Commented 19 years ago2005-09-21 12:03:17 UTC Comment #9095
Ohh..ok
Commented 19 years ago2005-09-21 12:07:31 UTC Comment #9096
yea i hav dun that, but the map runs after i compile it, but not from the startup run box. i take it this wil b a problem?
Commented 19 years ago2005-09-21 12:09:34 UTC Comment #9097
Hammer normally runs it but you can make it not run the game! ;)
Commented 19 years ago2005-09-22 05:48:56 UTC Comment #9110
Fullbright = appaulingly terrible.

Make sure rad is on 'normal' mode in the compile window.
And you must add lights entities
Commented 19 years ago2005-09-25 07:40:47 UTC Comment #9151
some clever ideas, obviously full-bright

although you mapped xen well, ie, rustic, and 'alive' the 'canons' where blocky, like an afterthought. it wod look better if you made it look like they were incoperated better into the ground.
Commented 19 years ago2005-09-27 12:10:11 UTC Comment #9223
thanks for the feedback, athough when compiling with lights and vis the compiling would take too long, and i did not have the time to do it :( could of been done better with a bit more time
Commented 18 years ago2006-01-07 21:33:15 UTC Comment #10401
The first cave was very nicely done, and some other nice concepts in this map. Ironic though that your in Xen where I wouldn't expect any "square edges", but unfortunately the cannons and other things were perfectly square. Make everything in this map as nice as the first room and it will pwn!

Overall bad performance was a distraction thoughout-- I was running <30fps which is unheard of on even the worst--in terms of performance--maps.

As everyone keeps saying running "full vis" and rad should dramatically increase the playablity of this map. I personally don't like running vis and rad, because of the extra time it takes, but it's so worth it!

Nice job anyway!

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