Commented 20 years ago2003-11-16 16:08:56 UTCComment #437
the really big problem was that you textured SKY brushes with multiple textures... never do this, allways have the SKY texture on all sky-brushes, or itll crash. Now, that the compile takes a long time really doesnt matter. Big detailed maps take long time.
never do this, allways have the SKY texture on all sky-brushes, or itll crash.
Now, that the compile takes a long time really doesnt matter. Big detailed maps take long time.