Here it is, the long-awaited demonstration of my mech's leg. This is done entirely in Hammer, using a variety of constraints tied to physboxes. The movement isn't quite as fluid as I would have prefered, but it must be noted that it will look more natural in real movement than it does in this example.
If you did what I think I did.
But, I'm Dloading.
Well, I didn't really like it.
It just moved a bit boring.
Would have been cool if the higher peice of the bone would move less, and the lower peice would move more sideways so it would look like it really had a kne.
But, you're on the right track.
My idea wasn't to make a leg, really, my idea was to make a robot. ^^
Wouldn't that be cool?
An AI based on triggers, and, no animations just using func_rotating and func_door(_rotating) and such..
But, I don't got time for that now, I need to think about the competition and my mod, BT.
As for your robot, what did you plan for it to do? Would it be human-sized, or smaller? Also, what kind of purpose do you have planned for it? Would it be like a Mars-rover with little probes and arms, or would it be a big smasher-type to destroy stuff with? Do tell - it sounds interesting
Yeah, I noticed that when I made that man eating machine..
That dissapointed me a lot!
I mean, C'mon, this is source, I thought it was a physic engine.
Ragdolls didn't colide with func_rotating ether though... :S
I don't know where I would use the robot, but I'm just intreasted of creating a "lifeform" or something that "thinks" without coding, or, modeling.
But, it might fit in to a SP map or something, not sure.
I think I'll start with a humansized, and maby build one with the size of your leg when I think I'm good enough.
I think it will be some kind of a war robot, maby, I don't think it will be able to walk, that will be to hard to make, but, move bodyparts and neutralise his enemies.
Thanks for being intressted.
Your leg gave me some insperation.
Maby we could co-operate with some kind of a robot project?
I'd dare say that's far more ambitious than my mech - but I support your courage to make it entirely in Hammer (we non-coder/modellers have to stick up for each other, after all).
If you do get around to starting it, I'll gladly contribute anything applicable that I've learned from building the mech. I can also to some brushwork to a limited extent (I know how most people like their mapping style to be consistent throughout), so just let me know when you're ready.