Black Mesa work area B-105

Half-Life HL
Black Mesa work area B-105 by Ansith
Posted 19 years ago2005-10-23 06:20:31 UTC • Unfinished • Half-Life
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Name
Black Mesa work area B-105
By
Ansith Ansith
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
19 years ago2005-10-23 06:20:31 UTC
Updated
19 years ago2005-10-23 07:29:54 UTC
Views
3933
Downloads
1065
Comments
16
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Here is my pre-disaster black mesa work area B-105

The map is unfinished , all i really need is an appinion on how it is and a rating so it would be great if some people could dl and do that for me
There is only a barney so dont expect much life and if you would like to see anything in the labs area that im going to add onto it please tell me.

Thanks

-Ansith

EDIT: blue shift wad not needed now

16 Comments

Commented 19 years ago2005-10-23 06:34:43 UTC Comment #9514
Heres the barney wad from blue shift you will need
Commented 19 years ago2005-10-23 06:35:03 UTC Comment #9515
dam dident work
Commented 19 years ago2005-10-23 07:47:37 UTC Comment #9516
Fixed
Commented 19 years ago2005-10-23 08:16:09 UTC Comment #9517
Me likey, a bit plain, but thats Black Mesa for you. :)
Replied to your topic in more detail.
Commented 19 years ago2005-10-24 06:03:53 UTC Comment #9523
Good I see you learnd a bit about artitecture but I can't test it now!
Commented 19 years ago2005-10-24 06:06:06 UTC Comment #9524
Yea i have put some arcitecture work into it
Commented 19 years ago2005-10-24 06:22:42 UTC Comment #9525
I suggest you add some supports for those green walls. You know, stuff like pillars, concrete supports.
You can easly build light sources in those supports, it adds atmosphere.
Commented 19 years ago2005-10-24 06:44:26 UTC Comment #9526
supports where would they fit i dont see where they would go proply
Commented 19 years ago2005-10-24 06:48:18 UTC Comment #9527
Old on, ill make some example screens.
Commented 19 years ago2005-10-24 07:00:12 UTC Comment #9528
Check your thread.
Commented 19 years ago2005-10-28 13:49:18 UTC Comment #9638
I like it: it looks pretty authentik to me - apart from the desk looked a bit thin..
Commented 19 years ago2005-11-01 07:56:54 UTC Comment #9703
Hmm yes my desks are never good makes :(
Commented 19 years ago2005-11-13 02:25:38 UTC Comment #9862
+Nice hallway construction and nice use of textures--many I've not noticed utilized before
-Other doors I would recommend using -lip on the doors so you don't see that weird brush overlap.
-Ambient sounds don't fit the setting imo and are a bit repetative, but I suppose it's better than no sound.
-Pushables in storage closet don't seem to have a purpose
Commented 19 years ago2005-11-19 11:40:06 UTC Comment #9920
Rating?????
Commented 19 years ago2005-11-19 23:01:40 UTC Comment #9921
Hey, Ansith, I forgot to ask...

Have you ever thought about connecting your "pre-disaster labs" map to B-105? I personally felt the two maps fit pretty well.
Commented 18 years ago2005-11-26 07:32:33 UTC Comment #9980
Hmmm yea i could, That gives me an idea, i could give my pre-disaster labs map a bit of a make over with some extra stuff join it with this and then join it with my dead labs map (The enhanced one im making) then ive got an easy map pack :D

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