My newest theme. I rather like it. The r_speeds r_crap but it still runs as smooth as usual. This map isn't for anything yet, so if you have a vote as to which mod it should be for, just say so.
For the RMF and WAD, copy this link.
http://www.deviantart.com/download/24439479/UPDATE:
HLDM VERSION RELEASED!!!
UPDATE:
A few kinks were adjusted for Muzz's server. This version is a slight revision with a few things fixed.
I'm glad that you still map for half-life -- same here too.
Half-life 2 mapping is for wusses...
http://www.deviantart.com/download/24439479/
that's two of yer maps i've got pregnant now, rimrook.
Looks amazing I must say, will try to check it out soon
I think the textures and lighting fit well together, maybe the inside area's could do with some darker shadows to give it some more contrast but all-in-all, it's a solid-feeling theme.
I didn't like the grass texture though. It does give some contrast with the rest of the textures and that's good, but somehow it doesn't feel right. Perhaps a darker stone with some grass on it could do better?
Maybe a rock and some bushes or a tree would be a nice addition to this theme. It's solid, but somewhat too similar at the same time too. Not that it's hard to learn, it's small and I got the layout down in a few minutes, but a little more variation might work well.
Also, I noticed this with wireframe on: some stairs are put into the same func_wall. Did you know that HL determines whether an entity is visible or not by it's bounding box, and that such large-spreading func_walls are more often than not visible for that reason? Heh, I've had entities that were rendered always, even from area's that they really shouldn't be visible from. Splitting them up into 2 entities did the trick: none of them were rendered at those spots then.
As for which mod, I'd say HLDM. Still my favorite for HL mapping, besides HLSP then.
So I guess the RMF link works. I wasn't too sure about that.
This map reminded me a bit of dm_avalon. The Source engine lets the mapper do so much more in terms of terrain and shadows...
A nice addition to this map would be some sort of huge eagle or dragon flying around the map, something like the bird in "de_survivor" or my shuttlecraft in "warpcore".
About the r_speeds... well, it's obvious that you can get a nice and detailed view of 1500 wpolys
r_speeds r_crap
And as said, i'll work on it before I mod it to HLDM.
now that i think about it, it would be fun with the tau-cannon jump...
I should try it out
Likely HLDM.
I also noted that Captain P mentioned it was easy to understand the layout. I think that's good since it's easy to get lost in some of the maps out there.
Did you ever re-relese rimresort or pristinebeach as hldm? If not, can I make a request for them for they would be in our map cycle instantly!!!
thanks alot and keep on doin what you do best there rimrook
take care
[DDHLP]copper
Ok, i'll HLDM-ize all of the maps that i have for your server. Please report back to me on how they perform online and if they need to be fixed.
@Elon Yariv
awww... don't cry, cheer up buddy. You'll find something to kill... Here, have a headcrab.
any ways it went along the lines of......
It ran really well on my comp but I understand how it could lag on a lowewrend computer
the grass was a definite degrade in the map maybe yellow/white gravel or a smooth texture that meets the moulding s of roof.
You have a sweet sense of humour (ie that lag sign in the ladder section of the towers lol) I deffinately like this map!! I give 4.2083462789 out of 5
(precise lke all of your maps lol)
keep up the impeccable work
This community shines with many individual's like your self not tryin to bloat the ego its the truth
oh I put the sky tga in proper file I double checked this but in game it ran stock desset hl sky any body else experiencing this problemo
btw
crete (ie hires3)runs wicked it s fast paced and fun
the castle rimrook was a jewel that was the first map I ever tried of yours
and it ran wicked only i dont have it anymore and will do with the reporting
and your welcome any time to come on ddhlpsteamed to try them out as well we have bots in there always running
well keep up the good work
[DDHLP]copper
The map is just absolutely beautiful!
The only things I'd fix is:
Add a mystical ambient sound (something that would fit the theme)
Add some trees at the green areas, although it's not 100% necessary.
The architecture, texturing, idea, lighting are simply astonishing! Beautiful... 5 thumbs up!
As for other things, i'll have everything tomorrow, 10/28/05 hopefully.
I'll make a HLDM map-pack. that includes them all.
It's also good that things runs nicely online. Though I should make less enging-straining maps...
if you need an awsome fy_map or killbox map, let me know!!!
will that work?
that's ok id people pronounce it wrong, but spelling it wrong is kinda different. especially if the correct spelling is right infront of you...
Honest error- it has been fixed my pardons if we offended you, that wasn't our
intention!!
I noticed you have joined the site so welcome to DDHLP I have a message to pass on to you from our team leader Dizzy Devil. (will send pm)
well ta for now
[DDHLP]copper
Oh lost coast is out woohoo!!
the name thing is well pardoned. Many, many people get it wrong.
I swear!!!! and triple post happened by accident i refreshed page and reposted oops did you get the pm?
if you map for HL2, they wont work on my PC because they'll be more detailed than actual HL2 which lags enough already.
did that make sense?
I need a mod with "func_detail" property for HL1. That's all i need and i would be set for life. Is it possible to code that for HL1?
Texturing is impeccable albeit with a quite limited pallete--true rimrook style. What sets this one apart imo is how crispy clear and pretty they all looked, especially the main brick, which was my favourite! Whilst still in the realm of texturing, I must also say your sky fit really nice on this one and I thought it was most well done.
Architecture is always good and original for your maps, but for this one in paticular, I really loved the multipe, interweaving starways. They were simply beautiful, my second favourite part of the map.
First goes to the creative relief of the level, I think someone else described it as 'escheresque', which is a great analogy. I also like that you cant see the two top most towers until your just about up there.
Cool, different shapes throughout also--windows, hatchways, etc.
I'm quite the noob at lighting, but looked spot on to me.
loved the 'lag ahead' signs too--outstanding!
*****
To bad HL1 light is boring!
But this map is stunningly well made
Only downer is that some textures are a little bit boring
...beutiful! it's a 5 star map
+ nice lighting
+ nice use of textures
- bad wpoly/eploys in areas
- you get stuck in a spawn!
- over scaled texture in 1 area
- ambients would of been nice
- gun/hand 'blacks' out in some areas
I love the design. It is an awesome map thanks to its unique style and design. I enjoy looking at all the details. My suggestion would be to make groups of items to pick up a bit smaller.
I love it 5 starts