xen_tranportation01
Yes, the screey sucks, yes the lighting sucks, but its the idea I want feedback on. This was my Xen Transportation enter, but due to a recent pm (you know who you are!) I decided to post this to get any comments, and then hopefully make something more of it, maybe incoperate into a mini-mod set in Xen, something rarely seen.
Therefore, please give your comments. I know you may have already downloaded it from the compotetions screen, and I have not updated anything since that version.
Thanks alot guys!
judging from screenie, poor architecture. too bright (fullbright?) and lacks xen feeling
The idea is awesome, I've never seen something like that before. I had the urge to try to jump into the waves as opposed to on them, but the opening was too small. Oh well. Maybe try adding some low gravity. It was pretty short, I must admit, but I think if you cleaned it up a bit and made the caves less like a box, then it would fit perfectly into a xen mini-mod. 4 stars for the idea.
So, the idea is good, if it was for the idea only I think this was the best one, but the workout let it down a lot.
Oh, and you run in software mode? Why not OpenGL?
Hunter, at least leave structured comments that will be of use to the creator. Dont judge a book by its cover is all i would say.
The idea is great, even if the screenshot doesnt show the whole picture. Nice work, far better than my entry for the compo!!!
a neat effect
really intuitive -although player does get stuck an awful lot in places. Especially when you drop down to the next level .
Elon I think he was trying to focus emphasis on the wave, not so much every thing else around the player. As he States [" maybe incoperate into a mini-mod set in Xen, something rarely seen. "]
I say go for it, it's somthing different!!!!!!!
The getting stuck problem is obvious, buy when you 'fall' through the right way, it creates an exquisite, original effect, that I can safely say blew me away.
Sort of like waves and gears. I like how you can ride atop the wave and fall throught too.
@Alex B: Please tell us what inspired you to create this effect!
The rest of the map was quite well done, if not a little short. I'm giving this one *** for sheer origianlity.
Nice Job!
Another thing I would've done was modelling parts of the map and animating them to achieve a pulsating and alive effect.
Maybe that's an idea if you're ever going to use this again?