The lights go trou the wall into the shadow.
I tried various methods to solve this
Plz check map and solve it, the walls are in the displacement , pitch of light_env is -45 (I tried -90 to , but just deletes shadows)
This is an example map , i have the EXACT same problem in the real map (brightness maybe?)
Cause i never saw people do this kind of map..
Thnx in advance
Grtz;YeeHaa
I don't understand the part of try to set out "LIGHT" close the wall.
Same prob is for the open house it has light strokes across the walls.
If i put itch on -90 the walls will be ok but have no shadows.
If i put a light aganstt he wall my wall and ground will become brighter but thats not a solution!!
If you could fix the prob and upload it I would be veyr thankfull i have been on this for about a week now.
Sorry I can't help you I'm a Hl1 mapper. :S Ask an expirienced Hl2 mapper like rebidmonkey(a mod),captian P,(another mod),kasperg(won an award) or trapt.(a great Hl2 mapper, he ran the first source compotition)
Grtz;Yeehaa
Anyway, about this problem, just make your wall thicker. Displacement maps don't seem to be very flexible when it comes down to scaling their lightmaps down (it seems to stick to 15 as a minimum), so either create two displacements, one on each side of the wall, or make the wall thicker. The shadow does actually start underneath the wall but it takes some space to fade (which is where the lightmap resolution comes in).
Lowering the scale of lightmaps has a disadvantage and that's the increased filesize. In area's with a lot of light contrast, you could scale it down, but for area's with very equal lighting you could scale it up to save some filesize. Maps tend to get very big these days...
A shadow_control entity controls the shadows cast by model entities bytheway, not those of brush-based entities, so it's of no use here unless you add prop_models.