Water Burials

Half-Life 2 HL2
Water Burials by IMUS
Posted 19 years ago2005-11-22 16:45:13 UTC • Completed • Half-Life 2
Loading...
Screenshot Thumbnail
Name
Water Burials
By
IMUS IMUS
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
19 years ago2005-11-22 16:45:13 UTC
Updated
18 years ago2006-10-29 21:22:18 UTC
Views
3472
Downloads
1190
Comments
3
Reviews
0
Download (1.52mb)

A HL2 SP map where Freeman has been dropped in to pick up an artifact
of importance. The Combine are also after it and they follow you to it. I'm always looking to improve my mapping so comment. Enjoy

3 Comments

Commented 18 years ago2005-12-04 23:11:14 UTC Comment #10022
Looking at the screenshot, it looks good. I'll take a look when I have some more time.
Commented 18 years ago2005-12-08 16:46:05 UTC Comment #10036
Just played it. I think it's ok for now, but it's quite rough on the edges.

Let's get this straight: I don't like horror settings or zombies and all. You didn't overdo it though, and added some enemy variation (even implementing a little story into it) so that wasn't too big of a problem for me.
So enemy placement is good overall, with some easy-to-kill ones and certain situations allowed for a little challenge (though with the amount of health kits and batteries, not a hard challenge, the map could do with less batteries).
Lighting is ok, with some interesting area's like on the screenshots. I liked the funny little boatlights too.
The architecture lacks, though. Overall shapes are ok but they're rough and the difference between the brushes and the prop models is a bit too striking for my taste - they don't work well together yet. Put some more time in finetuning your brushes.
The same goes for the level in general: certain things are too rough. The train moved awfully slow and had some bad texturing. It also looked odd to see a single passenger train part moving... Then there's the edge of the level. Clipping off an area for no other reason than 'this is the edge' doesn't feel right. Add a natural barrier or such to make it believable.
Also, what's that big wall in the middle of the level? It looks strange...

All in all, the gameplay is ok but it needs some work on the finer points to make the map feel more solid and polished. Good luck with this!
Commented 18 years ago2006-01-16 20:18:52 UTC Comment #10502
Thanks Captain P for the comments.

You must log in to post a comment. You can login or register a new account.