fy_dig

Counter-Strike CS
fy_dig by n00b #2
Posted 19 years ago2005-11-28 10:10:44 UTC • Completed • Counter-Strike
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Name
fy_dig
By
n00b #2 n00b #2
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
19 years ago2005-11-28 10:10:44 UTC
Updated
19 years ago2005-11-28 10:10:44 UTC
Views
1811
Downloads
520
Comments
10
Rating
2.50 (6)
Reviews
0
full star full star half star empty star empty star Download (409.8kb)

Sorry...here it is again..i didn't include the wad file.
It's a pretty fun map when we played it on my clan server.

Btw, this is one of my first maps too so have fun with it and go all out on the ratings.

I gotta hurry I'l update this description once i get back from school or I'll do it at school today :D

10 Comments

Commented 19 years ago2005-11-28 12:59:07 UTC Comment #9993
OK, all the files were there now :) Downloaded, played with a couple friends. Not bad gameplay, but the pit is a deathtrap and there really is no incentive to go down there for an aug, autoshotty or an mp5, when its ez to shoot from above. Especially with tmp/mac10 from up high = ez kills. FY maps are a dime a dozen, so don't expect much of a woo factor unless you have some great brushwork or uniqueness to it.

Pros: Basics.
OK gameplay! The most important factor!
Lighting was sufficient.
Ran fine, no big errors or crashes :)
Nor_speed or fps issues.
Cons: Design, design, design.
Texture usage.... You can only stretch textures so far before they look well....really bad. The texturing on the large crates outside your spawns leaves room for improvement :P
Alignment of brushes. When in game you can see many unaligned surfaces, cracking on some of your angular stuff. This stuff comes from carving and rotating stuff. You can correct many of these issues by practicing Vertex Manipulation and checking for invalid solid structures after each VM attempt. Keep that stuff aligned to the grid for nice looking ramps, holes etc.
Default sky is poopie!
Scaling and dimensions were a little outta control. A barrel 3X the size of a player is kinda silly.
Crates = boring... at least make some unique art or vary their appearance somewhat.
Don't let this score dishearten ya, you have the gameplay basics part down IMHO, you just need to work on aesthetics and brush alignment. You may want to consult 3 really great tutorials here on TWHL, the Dimensions one, and the Vertex Manipulation tutorials.
Commented 19 years ago2005-11-28 13:54:35 UTC Comment #9994
i thought the map was cool... the architecture was interesting and the music was cool (i dont no how long i could stand listening to it over and over though) the only problems were the textures on the boxes were off and the map was small (even though it's a fy map) i also had fun with the ladder and different jumps that u could do... overall good job
Commented 19 years ago2005-11-28 18:20:28 UTC Comment #9996
naw i didnt expect much but it is quite a fun map to play on. I know some of the texture's werent so great...after strechting them but..i have yet to extract the cs wad so im using the usual hl textures.

BTW i didnt know what else would be at a digging site besides crates for storage but yea...i know those barrels were a bit big but I didnt care. :D

but to think this map came out of nothing. it first started as a ka map where you only went into the pit but then the fy idea came up.

:D

but I know how to make pretty good gameplay.. somethign I have a knack for :D

but I will keep up my work and do know that each map I make is just me learnign more and more at a time.
Commented 19 years ago2005-11-28 18:39:06 UTC Comment #9998
Music from blahhhh, hahah.
Fairly nice map, pretty amazing for your second map really(he made a ka_ map before this, I know because I'm psychic).
Haven't tested it with real people yet but I'll go ahead and give it 3 stars.
Commented 19 years ago2005-11-28 20:10:26 UTC Comment #9999
i know you dont I?....
btw its not just music from blahhh but its radiohead idioteque :D

Don't post double-posts, please. - Daubster
Commented 19 years ago2005-11-28 21:21:41 UTC Comment #10000
Check my journal and you'll figure it out.
Commented 19 years ago2005-11-28 22:01:27 UTC Comment #10001
aha! I thought it was you.
hmm..you should put this map on your server man. :D

Hmm..I'm wondering what theme I'll use on my next map. any ideas people?
Commented 19 years ago2005-12-19 13:47:43 UTC Comment #10133
Well.. Well-itsy well-itsy well.... hmm..

The screenshot kinda says it all...

Architecture (-) very very boxy... and i sense carve tool usage! prefab usage, i believe... boring, really...

Lighting (+/-) Meh. The lighting kinda suits the map but its nothing special.. not perfect...

Gameplay (-) Too small for a proper game... dull..

Textures (-) Really badly stretched in places... repetative. i think you're a little bit 'fit to face' button happy.

Overall (-) Very small... Filled with crates. Un-imaginative. Boring...
Commented 19 years ago2005-12-23 09:04:48 UTC Comment #10220
+ Temp/mac at starters!

+/- Weapon Placements, you had a few stronger ones hided, yet, a m4a1 and a scout on the 2 boxes in front of spawn??

Somebody could just get that m4a1 very fastly, while this is one of the very strong weapons, I think you should have put that gun in the middle of the field like the aug and sg-551 (that's the name?).

+/- Lightning, it suits the map but it's kinda dull..

- Texturing, bad, very bad. Repeated, Stretched and badly aligned.

- Architecture, meh, blocky stuff with al the crates in it.

- Gameplay, would probaly suck because there are to many objects in such a small area.

- Lay-out, fy_pooldayish..

2.5, yet, I don't think it deserves a 3 star..
Commented 18 years ago2005-12-29 00:52:59 UTC Comment #10293
A nice map and refreshingl different from you're average fy map.

+Nice music Raidohead Idioteque <3 :)
-large absense of ambience elsewhere
+Great buried things and crumbled archaeological structures
-maybe add some digging tools, and some aztec-style lights for the dig
-some stuff scaled crazy big outside
-sand dunes above could be more creatively constructed
+good weapons placement

This is well done, especially for a beginner map, but still much room for improvement.

Looking forward to seeing more material from you!

3 stars

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