de_syrinx

Counter-Strike CS
de_syrinx by Dorian27
Posted 18 years ago2006-01-02 14:06:09 UTC • Completed • Counter-Strike
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Name
de_syrinx
By
Dorian27 Dorian27
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2006-01-02 14:06:09 UTC
Updated
18 years ago2006-01-02 14:06:09 UTC
Views
2620
Downloads
719
Comments
6
Rating
2.50 (2)
Reviews
0
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de_syrinx: Terrorists have plotted to blow up the ancient infinite light bearing crystals, and the CTs are liek "NO WAY MAN!"

Terrorist objective: Blow up the Crystals

Counter-Terrorists Objective: Don't let the
Terrorists blow up the Crystals

Enough Spawn points for 32 players, suggested for 5 v 5.

I was going to add more to this, but I probably never will, so here it is.

6 Comments

Commented 18 years ago2006-01-02 14:09:46 UTC Comment #10338
liek NO WAY MAN!
I'll try it in a minute ;D
Commented 18 years ago2006-01-04 09:46:22 UTC Comment #10350
ooooooh... light bearing... crystals!...
pity i dont play cs, but ill look at it.
Commented 18 years ago2006-01-15 18:51:37 UTC Comment #10474
Interesting layout--actually better suited for HLDM imo--and neat little crystal lights, but just not my cup of tea.

While technically sound and nicely lighted, this map just doesn't do it for me.

Nice job anyway.

3 Stars
Commented 18 years ago2006-01-16 12:45:02 UTC Comment #10490
Thank you for the comments everyone! I agree with most of your opinions. I particularly don't enjoy the gameplay on this map, it is too small, and crowded at times, and too short. It takes around 10 seconds for each team to reach the A bombsite, which makes for quick rounds that soon get repetetive. I think I did a good job with the architecture and texturing. It has simple design, which would be realistic to an egyptian temple/tomb (I don't even know which it is.) It would have been nice to add some trim to the walls, but some of the angles were a bitch, so I dont want to try to add trim. (Maybe I will, someday.)
Commented 18 years ago2006-01-17 16:20:59 UTC Comment #10517
Maps that are fast and serious are hard to find these days. I'll try this out on my server.

Will not reate until played
Commented 18 years ago2006-01-18 16:12:45 UTC Comment #10536
Ok, now for my bitching...

One: Crates. Why? Oh, why? Crates are the most over-used thing of ALL maps. To make a long lecture short, only use crates if they have a reason to be there. In this case, make sure we know they hold crystals.

Two: Lighting. It got boring... fast. This goes into number

Three: Texturing. Very bland and boring. Between that and the light, it was impossible to tell where you were in the map. Everything looked the same.

Four: Architecture. The stairs were far too steep. I always tumbled down the stairs rather than walked. There were some spots that just didn't make any since, and most of the map was very linear.

Five: Layout. What building in the world is constructed like that? Why would someone make stairs leading into all these places? Where am I? Make me believe I'm in a crystal mine or factory, where these things are actual produced.

Six: Gameplay. I think you already understand, but I give you major props for making it a functional defusion map rather than an AIM of FY, which are close to worthless.

Seven: Plot. Major props for having one. Most people don't care, but I enjoy knowing what my setting is. It makes me believe where I am. The only thing I have against it is... why would you wanna blows those up? I'd steal them. Maybe you should make it an ES map where the terrorists are mining illegal crystals and they're being arrested and taken by force.

Overall, I give it a 2... I'm sorry I couldn't say much more. Work on this again.

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