Super Mario Brothers Frag Yard - Classic SMB has come to Counter-strike! Textures and music straight from the 8-bit Nintendo game. Plus, Goombas, Turtles, and working pipes.
I really wanted the goombas and turtles to hurt the players, but it appears that CS doesn't support damage from func_tracktrain entities. So they just knock you around and frequently get you stuck against a wall. I suppose I'll eventually just take them out, since I'm pretty sure they, along with all the trigger_push entities in the pipes, will lag the server pretty bad. If anyone actually tests it out on an internet server, let me know how the lag is.
You can also find it at www.csm2.net as well as my personal webpage, ninjagrinch.home.comcast.net
+Pwn custom textures and inventive idea for using the animated ones
+Pwn music--death, pipe, etc
+Pwn train Koopas and Goombas --LOL AWSOME
+Pwn everthing really, you've translated the theme perfectly1
+Fun to play!
The only possible things I can think of to add would be to streamline using the sewer pipe--easy to get stuck, and maybe make the coin boxes spit out coins when you shoot at them--make them func_buttons triggering an env_shooter with custom coin model gibs.
Make an HLDM version to through on the TWHL server!
Simply amazing work and attention to detail.
5 Stars
and if you need some tips you should talk to dock rock who has made a whole collection of mario levels for hldm
www.docrocksmaps.homestead.com/
folow the links and youll see his mario levels