Slomo/Filter Example

Half-Life 2 HL2
Slomo/Filter Example by Strider
Posted 18 years ago2006-01-22 16:29:47 UTC • Examples • Half-Life 2
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Name
Slomo/Filter Example
By
Strider Strider
Type
Map
Engine
Source
Game
Half-Life 2
Category
Examples
Included
BSP, RMF/VMF
Created
18 years ago2006-01-22 16:29:47 UTC
Updated
17 years ago2007-05-11 02:07:50 UTC
Views
5673
Downloads
1616
Comments
11
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An example map showcasing some nifty special effects that i'd like to see in more maps. It's all done without coding, which is a big plus for those without coding knowledge.

NOW UPDATED FOR AN IMPROVED EFFECT!
  • Door glitch/problem now fixed
  • A lighting glitch is also fixed
Enjoy.

11 Comments

Commented 18 years ago2006-01-23 01:19:26 UTC Comment #10623
sweeet...downloading now :)
Commented 18 years ago2006-01-23 03:10:24 UTC Comment #10626
other things include, using env_explosions, phys_explosions, env_fades and how to use the point_command to trigger console commands (eg. the slomo and b/w filter).
Commented 18 years ago2006-01-23 14:13:55 UTC Comment #10650
Very well done...
I liked the lighting a lot though, that also helps :D
Commented 18 years ago2006-01-28 18:47:56 UTC Comment #10720
Really Great job strider! Im deeply intressed!
Im going to use this teq much now :D

Really great work indeed!
Commented 18 years ago2006-02-04 16:44:40 UTC Comment #10799
Great example!
I'll use this slowmotion technique in my new horror map. :)
Commented 18 years ago2006-03-16 04:13:16 UTC Comment #11257
Hot DAMN that was awsome. I'm stille trying to figure out how in sam hell you did this, i cant wait to use it.
Commented 18 years ago2006-05-20 12:30:23 UTC Comment #11953
Holy shit. That was amazing!
Commented 18 years ago2006-08-09 14:33:50 UTC Comment #12791
Gasp Amazing :o

Are you hiding entities cause when I copied them it complained in the outputs that I was missing them...I'll download again cause my one may be an older version.
Commented 18 years ago2006-08-09 14:54:31 UTC Comment #12792
Ah figured it out, you need to have a suit otherwise no worky.
Commented 18 years ago2006-10-31 05:58:50 UTC Comment #13393
it's a real shame this doesn't work in multiplayer...

I was making a garys mod map, and testing it in single player GM, so it worked fine, but when i loaded it up on Habboi's server, no slow-mo :'(

even set the clientcommand to sv_cheats 1 first.
Commented 16 years ago2008-03-20 19:20:30 UTC Comment #16199
AWSOME. Console commands + trigger = this O_O
Amazing, you must map for a little time..

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