Well I've been working on this for bout 4 months, but it's FINALLY finished.
de_simc (SIuolaikines Mokyklos Centras) is a map of my school.
My classmates have been asking me to create a map of our school, since I've released my first map. There were some early tries at this, but none of them were actually finished.
Although I thought of continuing this project in the beginning of the schoolyear and I've finally finished it.
The map is medium-sized, the r_speeds might be higher than 1000 in some areas, although the gameplay overall is quite smooth.
When commenting the map - don't forget that this is a SCHOOL. So don't expect any fancy texturing or stuff like that. I tried to make it as real as possible, so give me a break
You might notice that there are no railings on the spiral staircase.. Well sorry for that, but I just couldn't get them right. And I thought of skipping them, due to high r_speeds in that area.
Download, have fun, comment and PLEASE - make as much damage as possible! It's my school! ;D
+Great custom textures througout--vents, coats! lol, windows, railings, tables, etc.
+Excellent bruswork throughout
+Excellent dynamic window breakables! Basketball pushable w00t!
+Pwn detail work everywhere.
+Neat fading helo ambient
+Good performance considering the level of detail.
+Nice, clean lighting.
-gutter climbing is cool and interersting, but You might put a support strucure or something at the part where you can't climb anymore. Sort of annoying because it's easy to fall off.
-easy to get stuck on the computer chairs/computers if you jump on them
-maybe make the vent spaces a little larger so they're easier to pass through.
-Great custom tetures balnced out in areas by bad ones/poorly aligned ones--basketball backboard, angled brick by the court, those light grey doors all over are drab/underdetailed!! and sometimes poorly aligned, scaled. Some of the railings, tables--physics room desks?--looked neat, but a little strange because of the transparent parts.
-There's tons of doors in here you can't open, which I understand, but it's still a tad annoying. Maybe make them func_doors "locked" so at least they're a little bit interactive--locked sound. Maybe add some emergience door push bars too that you see in schools all the time.
-Layout is interesting, but a bit too confusing imo.
-The nice railings on the L-shaped stairs are great, but maybe if you made the rungs smaller, to avoid the brush intersection, it might look better. I understand why you did it the way you did--because of the gaps hammer would show if you tried to link up the brushes flush.
You might also try hlfix, which is supposed to eliminate this annoying hammer bug--lining up stuff at angles flush--, but I've never tried it personally.
I know there's lots of stuff I probably missed, but there is a lot of nice detail to this map!
Superb work, with some hangups that wouldn't take that much work to fix imo.
I still have to go 5 for this one for the unprecedented amount of detail items, custom textures, and the amount of work that obviously went into this.
Superb work!
5 Stars
I see some serious improvement there, compared to those those screens you send me through msn.
Now, make an HLDM version of this map, and ill upload it to my server.
Whan are you getting HL?
Woah.. That's some review there, rowley. Thanks
I'll probably work on this map a bit more and fix some bugs after HLHS and some other projects I'm in.
Yea, the doors are oogleh.. I'll have to fix that fo' shaw. And I've just noticed that you can get stuck between the chairs and the table; another must fix.
The angled bricks? Well I rotated them on purpose to hide the pattern, since the texture is small.
It would look really oogleh without the rotation.. :
@Muzz: I dunno if a map that is so CS-balanced would work out well in HLDH (actually, the layout is 100% original, I didn't have to alter anything), but I guess I could try..
And I'm gettin Steam HL in the beginning of Feb, I guess.. :S
However, other sets of stairs suffer from the repetition problem (see the first tip in the Mapping Tips HL thread)
The airplane sounds were also a great touch.
5 star
The architecture and idea overall are pwn, no doubts there. Also, a lot of the textures are very good too. However, the repetetive lighting really really make the plain wall textures boring.
A few parts of the map seemed out of scale too... Namely the desks in the classroom and the pipe leading to the upper windows.
The good points however vastly out-weigh the bad points. I love the computer room thingy... Playing Blast Pit, mapping AND browsing TWHL using Opera <3 at the same time?! cool.
The spiral staircase was teh pwn also... And the size of the map will certainly make for some interesting gameplay.
Last thing i suppose i could comment on would be the 1337 use of ambient sounds. Very nice, and the panoramic sky is great. Is that your actual city?
Pwn, but could be a lot better with better lighting...
oh forgot to rate SIX stars! oh dmn, only counts to 5 oh well
Nice map