the map is about 80-90% complete(all i have to add is a helicopter to take the player and land at the LZ, and then descend with the LZ ,as an elevator, into the next map)....any sugestions would be apreciated....
PS: the map might have a leak in it ...dunno if i eliminated it....
EDIT: map is ready....still can't find the leak...please help!!!!Also a bug: when the game_text is triggered hl exits..mmmmhgggh!!!!
No doubt, caused by the many-sided satellite dishes and microwave thingies--which looked great btw, but totally beyond Hammer's potential.
Make them models, or make them less sophisticated, that would be my advice. Nice-looking stuff anyway.
Have you gotten it to compile yet? It's also good etiquette to include a working .bsp
You still haven't removed those super detailed dishes/microwave antennas.. Tsk tsk! Have you noticed how bad they look in-game, and how your r_speeds are over 3000?! The dishes/antennas are so far away, there is no reason for them to be exquisitely detailed, and as you can see, hammer messes them up anyway.
There's something else going on wrong with this map too, because I tried to compile it with HLfix and it kept giving me an error--the map delete part--for some unknown reason. The compile took super long because of the hurdles you're giving vis--big sky box, over-detailed architecture, etc.
Don't get me wrong, I go against the grain, and make skyboxes all the time, as well use overly complex architecture, but just keep in mind it's a bad practice for the hl1 engine--use models
Good Luck!
A model would be perfect for the dishes though. Models are a bit of a pain though I'll grant you. If you don't want to do it yourself, you might pm or start a thread to attract some of our new modelers--this would be very simple for them.
Looking at your map some more, I also noticed the copious amount of func_rotating--and other entities--door entries, possibly some that weren't originally intended--the top of the guard tower!???
My advice would be to go thogh the entity report and change "to world" anything that is unnecessarily tied to entity.
And the roof of your right side gurad tower is a func_rotating. I'm pretty sure the roof doesn't need to rotate
Try compiling without those nasty-many-sided-dishes and see if that helps any.
Prefab coming...
PM for further correspondence please
http://twhl.co.za/mapvault_map.php?id=3714
You'll notice, from most angles, you can't tell the difference between your exquisitely detailed dish, and my piece of crap More still because these are going to be up on towers far away from the player.
R_speeds are less than half of the original, which is fine, but I thought there would be more of a savings. If you decide to stick with your originals, for god's sake make sure they are func_walls!! Stuff like this adds ages and ages to your VIS time, and probably doesn't make RAD go any faster either
You could make them look better still by some texturing tweaks too.
Good Luck!