dm_biodome

Half-Life: Deathmatch HLDM
dm_biodome by mustang67
Posted 18 years ago2006-03-04 01:58:12 UTC • Completed • Half-Life: Deathmatch
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Name
dm_biodome
By
mustang67 mustang67
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
18 years ago2006-03-04 01:58:12 UTC
Updated
18 years ago2006-03-16 12:08:15 UTC
Views
1519
Downloads
575
Comments
11
Rating
3.33 (3)
Reviews
0
full star full star full star half star empty star Download (475.44kb)

This is my death match map I submitted for the compo.

11 Comments

Commented 18 years ago2006-03-04 05:21:53 UTC Comment #11092
Pretty cool. I liked the concept, and it even made me want to do something like this myself... The texturing seemed a little uninspired (hallways, mostly), but it was fairly good overall. I don't feel like going into a deep review or anything right now, so I'll just give it a rating and be over with it.
Commented 18 years ago2006-03-04 06:23:26 UTC Comment #11093
erm... will try, but looks a little weird with cliffs inside a building? just me...?
Commented 18 years ago2006-03-04 07:54:50 UTC Comment #11094
Opposing Force had an inside Xen for the scientists to watch...
Commented 18 years ago2006-03-04 17:24:46 UTC Comment #11099
Its really good, I'm just giving 4 because there were no xen ambiences
Commented 18 years ago2006-03-04 17:25:22 UTC Comment #11100
Please put xen ambiences :)
Commented 18 years ago2006-03-04 19:03:02 UTC Comment #11104
i thought about putting alien_wind.wav in there but i then realized....its an indoor map, i put some in that seam fitting.
Commented 18 years ago2006-03-05 01:06:07 UTC Comment #11106
Pretty neat stuff.

Nice doodads, vistas and doodads. Excellent props--like the chargers in the chest lol!. Detail was great in areas you could find it. Nice terrain too btw! Func_tanks + dm = pwnage :D

The main areas were far too open imo. I agree with srry that the interconnecting hallways are pretty boring.

I must say also that I think this map is a little too big and complicated for a dm map--for my taste.

Nice Work!
Commented 18 years ago2006-03-05 06:16:31 UTC Comment #11111
Hey nice, loooks great although imho the pool could look a bit more natural
Commented 18 years ago2006-03-05 12:30:08 UTC Comment #11113
any ideas of how to make the hallways a bit more useful?...i couldnt think of anything
Commented 18 years ago2006-03-05 12:35:45 UTC Comment #11114
The map was alright, but I think, to complicated for a hldm map.
Seriously, the big rooms would be suicide because of the turrets.
Vents are simply annoying and corriders aren't what you say 'FUN!'.
The texturing was at most places awfull.

Also, the setting is very strange..
When I first saw the big mountain room were you could walk under paper thing cliffs I thought it was somekind of movie recording thingy.
Then I came to the xen room and I thought it was some kind of thing for the scientist to greater there knowledge of aliens.

You also had doors in your map, seriously, doors are the last thing I want in a hldm maps, you take away the fastness of hldm.

2.5 stars, i'll be nice and raise it to 3 stars.
Commented 18 years ago2006-03-06 02:19:29 UTC Comment #11117
Doors can still be good, but you have to do them like TFC where they open really fast.

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