Commented 18 years ago2006-03-04 05:21:53 UTCComment #11092
Pretty cool. I liked the concept, and it even made me want to do something like this myself... The texturing seemed a little uninspired (hallways, mostly), but it was fairly good overall. I don't feel like going into a deep review or anything right now, so I'll just give it a rating and be over with it.
Commented 18 years ago2006-03-05 01:06:07 UTCComment #11106
Pretty neat stuff.
Nice doodads, vistas and doodads. Excellent props--like the chargers in the chest lol!. Detail was great in areas you could find it. Nice terrain too btw! Func_tanks + dm = pwnage
The main areas were far too open imo. I agree with srry that the interconnecting hallways are pretty boring.
I must say also that I think this map is a little too big and complicated for a dm map--for my taste.
Commented 18 years ago2006-03-05 12:35:45 UTCComment #11114
The map was alright, but I think, to complicated for a hldm map. Seriously, the big rooms would be suicide because of the turrets. Vents are simply annoying and corriders aren't what you say 'FUN!'. The texturing was at most places awfull.
Also, the setting is very strange.. When I first saw the big mountain room were you could walk under paper thing cliffs I thought it was somekind of movie recording thingy. Then I came to the xen room and I thought it was some kind of thing for the scientist to greater there knowledge of aliens.
You also had doors in your map, seriously, doors are the last thing I want in a hldm maps, you take away the fastness of hldm.
Nice doodads, vistas and doodads. Excellent props--like the chargers in the chest lol!. Detail was great in areas you could find it. Nice terrain too btw! Func_tanks + dm = pwnage
The main areas were far too open imo. I agree with srry that the interconnecting hallways are pretty boring.
I must say also that I think this map is a little too big and complicated for a dm map--for my taste.
Nice Work!
Seriously, the big rooms would be suicide because of the turrets.
Vents are simply annoying and corriders aren't what you say 'FUN!'.
The texturing was at most places awfull.
Also, the setting is very strange..
When I first saw the big mountain room were you could walk under paper thing cliffs I thought it was somekind of movie recording thingy.
Then I came to the xen room and I thought it was some kind of thing for the scientist to greater there knowledge of aliens.
You also had doors in your map, seriously, doors are the last thing I want in a hldm maps, you take away the fastness of hldm.
2.5 stars, i'll be nice and raise it to 3 stars.