de_sustenance

Counter-Strike: Source CSS
de_sustenance by doodle
Posted 18 years ago2006-03-25 22:23:15 UTC • Completed • Counter-Strike: Source
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Name
de_sustenance
By
doodle doodle
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
18 years ago2006-03-25 22:23:15 UTC
Updated
18 years ago2006-04-09 03:48:47 UTC
Views
4397
Downloads
978
Comments
8
Rating
4.00 (3)
Reviews
0
full star full star full star full star empty star Download (2.92mb)

Finally releasing this thing
Thanks to all who critted etc...
Nav included for bots, have a run around

Pre-easter update

Quick update, basically did everything metnioned in here, cubemaps are fuxed due to valve update...if I wanted them to work right I couldn't bspzip/use my bushes that react to light...I don't want glowing bushes :P
Any new comments would be great...it'd be nice if you also updated at that site you keep linking to satchmo

8 Comments

Commented 18 years ago2006-03-26 00:09:08 UTC Comment #11348
OMG WTF THIS GUY IS LIKE THE NEW RIMROOK?! :S
lol nah i will review properly when i get home
Commented 18 years ago2006-03-26 04:31:07 UTC Comment #11350
Just played it with some bots. Even though it's a small map and it doesn't have any vertical combat in the map, it provides good entertainment. The gameplay is best described as "fast and furious".

I like the underwater bombsite. It makes interesting gameplay. And it's fun to see the blinking red light of the bomb under murky water.

I also enjoyed the unique look of the map. It has a style of its own, instead of just borrowing the theme from the stock maps. There are enough details to make the map good-looking and realistic.

However, I wish the prop_physics were made into prop_physics_multiplayer. The constant bumping of the phys objects is a distraction during a fire-fight.

I posted this map at CStrike Planet.
http://www.cstrike-planet.com/maps/975
Commented 18 years ago2006-03-26 12:29:45 UTC Comment #11354
Nice detail and good brushwork. Good texturing too, and props (although annoying sometimes) were well chosen.
The map has a bit of a maze-like feeling to it, so I kind of miss a reference point telling me where I am in the map (maybe a tall building, something in the skybox etc)
I dont know if it's only me, but some places seem to have absolutely no cubemaps in them! (wooden floors in a dark part of the map)
Commented 18 years ago2006-03-26 13:40:26 UTC Comment #11356
I second Kasperg with the cubemaps. The shiny wooden floor in the dark corridor looks odd.

I also forgot to mention that the framerate is a bit low for this map. Even though it's not a large map, sometimes the framerates dip to the 30's for me (with no one playing). For reference, I am usually in the 100's for the official Turtle Rock maps.

Perhaps it could be better optimized too?
Commented 18 years ago2006-03-26 20:42:24 UTC Comment #11360
I agree with satchmo. The average framerate was 30. I dont see any reason why it would be like that. Also, buildcubemaps, and add more cubemaps. Its good, but you really need to optimize! Hint brushes, area portals, snapping verticies to grid, Func_details, lower lightmap scales, etc. I give it a 4 out of 5, but if its meant for multiplayer and not for looks, then it gets a 3.
Commented 18 years ago2006-03-28 03:08:43 UTC Comment #11374
Thanks all, crits taken...working on an update, watch this space! :)
Commented 18 years ago2006-03-28 05:40:45 UTC Comment #11378
It's a nice map for 4 on 4. The detail level is above average. The map is good for some firefights. 4 Stars
Commented 18 years ago2006-04-02 16:16:43 UTC Comment #11417
This is a comment on this map at CStrike Planet. This map is on their pub server map rotation.
http://www.cstrike-planet.com/maps/975#comments

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