On the run with barney

Half-Life 2 HL2
On the run with barney by Madcow
Posted 18 years ago2006-04-05 12:50:27 UTC • Unfinished • Half-Life 2
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Name
On the run with barney
By
Madcow Madcow
Type
Map
Engine
Source
Game
Half-Life 2
Category
Unfinished
Included
BSP
Created
18 years ago2006-04-05 12:50:27 UTC
Updated
17 years ago2007-01-03 11:48:57 UTC
Views
3264
Downloads
898
Comments
8
Rating
3.50 (2)
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[THIS MAP WILL PROBABLY NOT BE FINNISHED]
Unless I find a decompiler, because I've lost the VFM.
Most of my map VMFs are gone, but why this one? :'(

This map is, well, it's gonna be great when it's done!
You run around in some, small town area and simply kill people. :P
Featuring loads of action and awsome scenes.
Remember, it IS unfinnished.
Do not complain about:

1. Lights
2. Detail
3. Being able to see outside the town where there is nothing to see.
4. Screenshot :P

These will all be fixed.

Oh, and, about the house, it lags like shit for some people with bad computers, and you don't really need to blow it up because the map end isn't done.

IN GAME, THE MAP IS CALLED MAZE05
to run, use console and type: "map maze05".

8 Comments

Commented 18 years ago2006-04-05 13:30:10 UTC Comment #11427
Short but entertaining for a few minutes...
As soon as I connected I noticed it lacked cubemaps but since this is just a test I'll overlook it however you should try to impress people.

It certainly was actiony and there were some clever entity work:
1. Gun
2. Car enemy
3. House exploding
4. Sniper

Anyway what put me off was the lighting heh and the detail...Just work on that and it will be quite good. I know you said not to comment on it but screw you ;)

http://img334.imageshack.us/img334/5372/maze0500017jx.jpg

I noticed some silly mistakes...

http://img439.imageshack.us/img439/1277/maze0500046am.jpg

This was a nice touch.

Apart from that..It was hard but fun also...I can't imagine where you are going to move on from here since it is a rather how can I put it...Unique map?...

3.5/5 so I'll give you a 4 but I'm pushing it really...
Commented 18 years ago2006-04-05 13:44:31 UTC Comment #11428
Oh, you managed to get over the map edge after all? ^^
I thought I patched it al up with nodraws.

Thanks for the review, I promise you, you won't regret the 4. :)
I'll just fix the light, and, well, I really suck at using cubemaps.
I'll also add some detail.

I'm glad you noticed the four advanced setups I've been working with.
I worked my ass off.
The gun wasn't very hard, I can recommend a tutorial at akilling.org.
By the way, could you hear the talking scenes?
Like when barney said "U oh, here they come" in the beginning?
Else there's something wrong with the extraction thingy.
It has a scene file included wich adds the file "Scenes/madcow"
wich has 3 scenes in it.

Anyways, I'll finnish it when I don't got any homework to do. :P
Commented 18 years ago2006-04-05 14:04:36 UTC Comment #11429
Yeah I heard them...They sounded like normal HL2 sounds?...

Anyway "I really suck at using cubemaps." - Whats to know except just place one in each room or area at player height. Then when map starts type buildcubemaps, let it do its thing and then host map for us to download.

Easy...
Commented 18 years ago2006-04-05 14:09:17 UTC Comment #11430
"Not terrible, but not that outstanding." Would basically sum up this map so far. There were a lot of holes in the level, wich i mean both literally and figuratively. Theres plenty of room for improvement and i look foreward to the finished product.
Commented 18 years ago2006-04-06 07:11:50 UTC Comment #11442
Habboi:
Do you mean that every guy who plays the map needs to type "buildcubemaps" in the console?
How lame. :|
Is there a solution?
Maybe I could put in a client command?

The sounds where supposed to be normal HL2 sounds, ;)

Gunter: Could you tell me where I can find these holes so I can patch them up?
I found two today.
1. where the ladder is.
2. building on the right to the bridge, you could see behind it.
Commented 18 years ago2006-04-06 10:57:44 UTC Comment #11443
Not everyguy who plays the map, you just need to type 'builldcubemaps' before you submit it here, then it will be done for everyone. I think you could of fixed the lighting atleast before you submitted it here too. Other than that, the scripts and stuff you included makes this a promising map.
Commented 18 years ago2006-04-07 13:54:49 UTC Comment #11447
I'm sorry to say that the finnished version (without lights and cubemaps so far) will be delayed do loads of,, very strange bugs.
I might be stuck, I don't know, but if anything happens wich I can't fix I'll post it in the forum.
Commented 18 years ago2006-04-12 09:29:28 UTC Comment #11486
I think when you type in buildcubemaps, the cubemaps get stored in a separate file. I haven't done source mapping in a while so I'm not too sure.

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