[THIS MAP WILL PROBABLY NOT BE FINNISHED]
Unless I find a decompiler, because I've lost the VFM.
Most of my map VMFs are gone, but why this one? :'(
This map is, well, it's gonna be great when it's done!
You run around in some, small town area and simply kill people.
Featuring loads of action and awsome scenes.
Remember, it IS unfinnished.
Do not complain about:
1. Lights
2. Detail
3. Being able to see outside the town where there is nothing to see.
4. Screenshot
These will all be fixed.
Oh, and, about the house, it lags like shit for some people with bad computers, and you don't really need to blow it up because the map end isn't done.
IN GAME, THE MAP IS CALLED MAZE05
to run, use console and type: "map maze05".
As soon as I connected I noticed it lacked cubemaps but since this is just a test I'll overlook it however you should try to impress people.
It certainly was actiony and there were some clever entity work:
1. Gun
2. Car enemy
3. House exploding
4. Sniper
Anyway what put me off was the lighting heh and the detail...Just work on that and it will be quite good. I know you said not to comment on it but screw you
http://img334.imageshack.us/img334/5372/maze0500017jx.jpg
I noticed some silly mistakes...
http://img439.imageshack.us/img439/1277/maze0500046am.jpg
This was a nice touch.
Apart from that..It was hard but fun also...I can't imagine where you are going to move on from here since it is a rather how can I put it...Unique map?...
3.5/5 so I'll give you a 4 but I'm pushing it really...
I thought I patched it al up with nodraws.
Thanks for the review, I promise you, you won't regret the 4.
I'll just fix the light, and, well, I really suck at using cubemaps.
I'll also add some detail.
I'm glad you noticed the four advanced setups I've been working with.
I worked my ass off.
The gun wasn't very hard, I can recommend a tutorial at akilling.org.
By the way, could you hear the talking scenes?
Like when barney said "U oh, here they come" in the beginning?
Else there's something wrong with the extraction thingy.
It has a scene file included wich adds the file "Scenes/madcow"
wich has 3 scenes in it.
Anyways, I'll finnish it when I don't got any homework to do.
Anyway "I really suck at using cubemaps." - Whats to know except just place one in each room or area at player height. Then when map starts type buildcubemaps, let it do its thing and then host map for us to download.
Easy...
Do you mean that every guy who plays the map needs to type "buildcubemaps" in the console?
How lame.
Is there a solution?
Maybe I could put in a client command?
The sounds where supposed to be normal HL2 sounds,
Gunter: Could you tell me where I can find these holes so I can patch them up?
I found two today.
1. where the ladder is.
2. building on the right to the bridge, you could see behind it.
I might be stuck, I don't know, but if anything happens wich I can't fix I'll post it in the forum.