Finally I've finished it...
Well it's a VERY big map with lots of wide open spaces, it contains a railway, a train refueling station, some warehouses and stuff like that... The terrorists need to blow up the tankers at the refueling station or the nuclear containers in the nearby warehouse.
Breathtaking textures, lighting, and impeccable brushwork.
R_speeds are VERY respectable in almost all areas, which is amazing condsidering the hi-res textures and more open nature of the map.
Simply beautiful.
I haven't rated a map in a long time, but if any map deserves 5 stars, it's this one.
Superb work!
5 Stars
Are these textures from Rim's Half-life2.wad? If they are you should credit him
A bit confusing though (most new maps are, i guess) - perhaps directions to the bombsites on the walls would help (as in the dust's for example)
Also, the lights in the corridors could be breakable - why?...because breaking stuff is fun
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+ Architecture. Great detail throughout the map makes it really feel like a railstation. The fuel towers, the trucks, the pylons, the train cars - they all make it look and feel great. The outside and inside architecture felt very realistic too. There were some scale problems in the map, though. The main problem was the oversized trucks. They were just HUGE. That didin't look right.
+ Texturing. Now the textures and their use were superb. Great inside and outside area texturing. The trucks were textured right, although the black texture for the fuel tanks didin't fit them at all. And once I've decided to reveal your secret to low r_speeds (low gravity) - i realised, that you've nulled EVERY face, that's not visible to the player. I bet, that it took a whole lot of time. Great work
+ Layout. The layout was quite original and interesting, although you must admit, that the map is pretty huge, so you really should have added directions. I also liked the CT-friendly fence near the fuel car bombsite. That's a very interesting way of balancing the map.
+ Gameplay. I'm almost sure, that this map would play great. The layout is quite balanced, although very tricky at first (that's bad, cause most players expect a killbox without ANY layout in a custom map Another problem were the bombsites. Now the bombsite in the crate room was easily noticeable, although it took me quite awhile, till' I found the 2nd bombsite. Some chemical crates, like in the 1st bombsite would have made a connection between them and made it easier to notice.
+ Lighting. What I really liked in this map was the interesting lighting. The outside areas had a nice sunny theme, when the tunnels and inside areas were really lit, like they're supposed to. I bet, that getting the colours right took quite awhile. Again - great work.
+/- Ambience. Thee were light sounds inside, although that's not enough. You could have added some wind/passing train/industrial sounds to the map (take de_rotterdam (old 1.5 map) as an example)
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Overall - an astonishing map with awesome levels of detail and perfect r_speeds everywhere. The only con would be the tricky layout, although that really goes into minority.
Awesome work. 5* - without any doubt.