Tactical Map

Half-Life 2 HL2
Tactical Map by Professa Oak
Posted 18 years ago2006-04-23 14:52:36 UTC • Unfinished • Half-Life 2
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Name
Tactical Map
By
Professa Oak Professa Oak
Type
Map
Engine
Source
Game
Half-Life 2
Category
Unfinished
Included
BSP
Created
18 years ago2006-04-23 14:52:36 UTC
Updated
18 years ago2006-04-30 18:48:51 UTC
Views
1298
Downloads
487
Comments
6
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Here is that tactical demo I was working on in the "I'm back, but need some help" thread. I just got it to work so it should be fine, let me know how it goes or if something is wrong.

6 Comments

Commented 18 years ago2006-04-25 14:54:25 UTC Comment #11580
The file won't load properly.
Commented 18 years ago2006-04-26 14:28:33 UTC Comment #11592
I haven't gotten it to work yet, as I only had time to install and update steams SDK kit, and go from there with default path settings and such. If I get time this week, maybe even today, I will put a fix to this. If you would happen to get it to work, let me know.
Commented 18 years ago2006-04-28 00:43:59 UTC Comment #11600
I think you need to re-zip and upload the file again, what meant when i said it wouldn't load right was that Winzip thinks its an "invalid archive file" whatever that means.
Commented 18 years ago2006-04-30 23:19:57 UTC Comment #11616
It should work now. Its a BSP file now.
Commented 18 years ago2006-05-02 00:10:37 UTC Comment #11623
Now I get what you were trying to say, very interesting.

This actually made me want to quit my current project and start a new one :p.
Commented 18 years ago2006-05-03 18:43:00 UTC Comment #11639
I hope to make one more intricate than this one. This one lacked many of the available ideas I wanted. I was so rushed to get something out that I whipped this one out. It isn't quite as fun on HL2 since the grenades tend to playful, by detonating rather late.

The next one will include a much more functional and spacial map, though I cannot promise any texturing advances. I want to include the use of different height levels, possibly like a tunnel under the units. Some more open area with various types of cover. The more compact you make it, the more large cover areas you have to make, which allows you to pick off guards with the pistol.

Once I figure out how to incorporate weapons from maybe counter strike, we will see some really interesting stuff. Unless I can find someone who likes the idea enough, it will be a while until we see new weapons.

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