Commented 18 years ago2006-05-21 12:17:45 UTCComment #11971
The move_rope and keyframe_rope entities need to be shaken to get the cables to move.
Take a look at the sdk_cables.vmf example map. Maybe you can set a physbox near the cables or parent the physbox to an anchor point, detect damage to the box (an OnDamaged output) and trigger movement in the anchor points.
Commented 18 years ago2006-05-21 12:34:26 UTCComment #11972
The move_rope and keyframe_rope entities need to be shaken to get the cables to move.
Take a look at the sdk_cables.vmf example map. Maybe you can set a physbox near the cables or parent the physbox to an anchor point, detect damage to the box (an OnDamaged output) and trigger movement in the anchor points.
The only case a rope would move, is if you tie a physbox or similar to it.
Take a look at the sdk_cables.vmf example map. Maybe you can set a physbox near the cables or parent the physbox to an anchor point, detect damage to the box (an OnDamaged output) and trigger movement in the anchor points.
Take a look at the sdk_cables.vmf example map. Maybe you can set a physbox near the cables or parent the physbox to an anchor point, detect damage to the box (an OnDamaged output) and trigger movement in the anchor points.