Commented 18 years ago2006-05-14 13:49:11 UTCComment #11846
oh btw: Awsome entity work, there were things in this map.Making me thinking if this was possible at all.A five for creativity, a five for destrufication, a five for the entity work. Good Job!
Commented 18 years ago2006-05-14 17:00:29 UTCComment #11848
++ Superb Destructification ++ Superb Sequences of moving, destructed objects like the truck ++ ORB is awsome!!! ++ Including .rmf--I can't wait to see how you did some of that stuff! ++ Good Story ++ Clean work, with good performance
Commented 18 years ago2006-05-29 20:07:46 UTCComment #12064
I just played it again, and was awestruck at the detail/subtleties of the orb's movement, as well the same with the destruction in it's totality.
I found walking around and watchiang at different angles was also nice, to catch things you didnt see a previous time/direction.
Subtle/masterful use of textures/brushwork made for beautifully crafted destructification in many places: the truck causing the lift to teeder, the crused staicrase, pillar, walls... all pulling off the effect perfectly without being to gaudy.
No errors or distractions come to mind, except some noticable "rampant" clipping in places, but what the heck...this map is at a level where I'd have to study the entity work for a month to truly understand it, so I'll just shut up now ^_^!
I don't normally rate anymore, but this qualifys as an exception
Commented 18 years ago2006-05-30 08:33:15 UTCComment #12078
I'm.. speachless..
This is more than amazing and original..
The whole detail, realism and precision of the destruction truly amazed me. The ambience, the beam effects, the decals.. This <i>had</i> to get 1st place. ^^
Commented 18 years ago2006-05-30 10:41:04 UTCComment #12081
Wow, I've gotta check out how its set up. Really neat little thing you made there. The camera work is a little shotty but eh, halflife isn't exactly known for cameras.
Commented 18 years ago2006-09-07 21:26:31 UTCComment #12962
Awesome, fun to watch the orb bounce round and destroy everything. Nice job just putting it in the map, G-Man At first I thought it was trying to attack me. 0.0 Anyways good job with this.
Commented 17 years ago2006-11-22 19:41:35 UTCComment #13532
Very interesting map, small, but who cares, everything about this map made it Great, mostly the Orb and the way everything reacted the way they should when they are destroyed. This map was Great.
++ Superb Sequences of moving, destructed objects like the truck
++ ORB is awsome!!!
++ Including .rmf--I can't wait to see how you did some of that stuff!
++ Good Story
++ Clean work, with good performance
Superb job!
five
I found walking around and watchiang at different angles was also nice, to catch things you didnt see a previous time/direction.
Subtle/masterful use of textures/brushwork made for beautifully crafted destructification in many places: the truck causing the lift to teeder, the crused staicrase, pillar, walls... all pulling off the effect perfectly without being to gaudy.
No errors or distractions come to mind, except some noticable "rampant" clipping in places, but what the heck...this map is at a level where I'd have to study the entity work for a month to truly understand it, so I'll just shut up now ^_^!
I don't normally rate anymore, but this qualifys as an exception
Superb work!
5 Stars
This is more than amazing and original..
The whole detail, realism and precision of the destruction truly amazed me. The ambience, the beam effects, the decals.. This <i>had</i> to get 1st place. ^^
Thats probably the most insane thing i've ever seen. GREAT work no wonder why you won.
You could build a whole SP mod around this 'orb'.
Great work!
I think its superb how the orb interacts with the level itself, such as going into the vents
Ive also looked at the .rmf and Woah ! that entity work is very complex
Superb Orb SlayerA
http://blood.luna.wrzuta.pl/audio/jcb1V8NGaP/lech_janerka_-_lola_chce_zmienic_swiat