My entry for the destructification compo. Based on a ransacked church theme... (yeh, I'm into churches lately) Only visuals, no time for entity work ;P
Commented 18 years ago2006-05-31 19:41:43 UTCComment #12092
Really nice work!
+Great/original theme choice, nicely implemented.
+Beautifully textured!
+/-Volumetric light looked perfect from some angles, and dreadfull from others. A major distraction imo, the effect still looked good.
+Excellent destructification!
-crates were totally out of place in this map
+the architecture in the room with the windowed hallway looked spectacular!
-ambients? Bird sounds and wind maybe would have been nice
-I could think of a million detail items you could add, but didn't. Broken statures, Altar, wrecked candle holders, holy water thingies, bibles, strewn garbage, etc.
It fits the theme though I guess, if the church had been pillaged, but would have made it more interesting imo.
All in all, a very nicely-crafted, original entry. Nice work!
+Great/original theme choice, nicely implemented.
+Beautifully textured!
+/-Volumetric light looked perfect from some angles, and dreadfull from others. A major distraction imo, the effect still looked good.
+Excellent destructification!
-crates were totally out of place in this map
+the architecture in the room with the windowed hallway looked spectacular!
-ambients? Bird sounds and wind maybe would have been nice
-I could think of a million detail items you could add, but didn't. Broken statures, Altar, wrecked candle holders, holy water thingies, bibles, strewn garbage, etc.
It fits the theme though I guess, if the church had been pillaged, but would have made it more interesting imo.
All in all, a very nicely-crafted, original entry.
Nice work!