gsb

Half-Life: Deathmatch HLDM
gsb by Sidon
Posted 18 years ago2006-06-01 07:40:31 UTC • Unfinished • Half-Life: Deathmatch
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Name
gsb
By
Sidon Sidon
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Unfinished
Included
BSP, RMF/VMF
Created
18 years ago2006-06-01 07:40:31 UTC
Updated
18 years ago2006-06-13 10:56:31 UTC
Views
2780
Downloads
537
Comments
3
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My ex-school... i'm working on it.

3 Comments

Commented 18 years ago2006-06-05 20:09:42 UTC Comment #12131
Excellent first map!

Much Like my first map, your mapping something
exactly, and not really a playable map.

I love those intricate double doors, yet they are
scaled a little too big.

I can't nitpick this too much since it's obviously
your first or second map, but heres a few suggestions:

-Learn how to use textlights. Only use pointlights for
effects like flickering. And if you do use pointlights,
make sure you build a fixture for them!

-Add more detail like more furniture, chalkboards,
molding, toilets, paper towel dispensers, etc. ANYTHING
that's there in real life is fair game. I would say be
careful not to add too much detail, but nobody ever
seems to do that!

-This map is gigantic. If you want to make it a
playable de map, modify/shrink the layout to make it
so you can run from one end of the map to another in
a reasonable amount of time, and it's not too
complicated.

Nice first map, and good luck with your future stuff!
Commented 18 years ago2006-06-07 13:04:22 UTC Comment #12139
Thanks.
It's good to hear that sombebody like this map.
All the map is scaled too big, because it's my first map, and i didn't know how big is good size.

Also i'm planing to make it hl map no cs, cos this isn't a tactic map.
The map is my last school and i think that break some glass on it with my exclassmates can be fun.

Thank you for advice about lights i'll try it.
I have no time for detail yet, but furniture and so... it will be there for sure.

gl hf
Commented 18 years ago2006-06-10 10:29:21 UTC Comment #12182
Changed from CS: defuse map to HL mplayer map.

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