UPDATE: Now all cross-mod content is included,
to work for CS or HL.
Looking at screenshots of Kasperg's "Fallingwater"
inspired me to work on something residential. So
here it is, my_house.
"My house" is a bit of a misnomer, since this
doesn't resemble the house I live in, nor a house
I would like to live in. It's simply an amalgam
of design elements I've seen that always
interested me.
The more I develop it, the less functional the
design seems, but I still plan to finish it to
"complete the thought"--for what it's worth.
If you have any ideas you think would be good,
whether "finishing" or conceptual, please share!
(I did this In cs for my own reasons. It will
work in Half-Life fine too, but the scale will be
smaller, and the lighting a bit darker for some
reason.)
I first noticed this testing my "Battlefront_Turret" map.
In the cs version--which is what what I used to playtest the map--, the player "fit" perfectly inside the built turret.
When played in hl, the turret is noticably smaller, and you barely fit inside.
http://ipa.buffalostate.edu/~rowleybob/battlefront_cs.JPG
http://ipa.buffalostate.edu/~rowleybob/battlefront_hl.JPG
In CS:S the camera is where the crotch is...
In HL2 I am lead to believe it is in the head area.
"fire.spr" now included for Half-Life users!
I have to say, though, I thought the scale looked almost perfect when I played in HL, even if you could step up on the seats. I think those counters (they were kitchen counters, right?) might even be too high in CS.
I thought I made them 30 units high, but I will double check, thanks :).
http://img506.imageshack.us/img506/5770/myhouse00011ir.png
I could be wrong about them being too high, I haven't gotten around to playing it in CS since I got it working again.
Thanks for playing it!
I lowered the tables about 5 units, and suprisingly, they look substantially better!
Thanks for the input :P!!1