Gaussfobia

Half-Life: Deathmatch HLDM
Gaussfobia by MaMuS
Posted 18 years ago2006-06-04 21:19:03 UTC • Completed • Half-Life: Deathmatch
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Name
Gaussfobia
By
MaMuS MaMuS
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
18 years ago2006-06-04 21:19:03 UTC
Updated
16 years ago2007-12-23 19:25:14 UTC
Views
2680
Downloads
915
Comments
4
Rating
4.00 (1)
Reviews
0
full star full star full star full star empty star Download (1.9mb)

A Death Match map where the player's start all in one point of the map:
User posted image

The map is imaginary divided into two parts, the low and the high.
The high part is the best one, where you can find the two gauss and crossbows.
The low part has some weapons like rockets, shotguns, grenades, tripmines... and, is where the players respawn.

After all, who acquires a gauss will have the best locomotion trough the map, because it's has an extreme deformed terrain, with cliffs and mountains. Ex:
User posted imageUser posted imageUser posted image

That's it. This is a Medium map, with some more surprises.
Overview:
User posted image

4 Comments

Commented 18 years ago2006-06-05 01:19:59 UTC Comment #12128
i love the setting in theis map. the hot and cool thing is really neat, and the lighting couldn't be better. Well textured and designed.

But i kept getting stuck on the rocks quite often. clip brush some to simplify them.

Overall, a very nice map. 4 stars from meh.
Commented 18 years ago2006-06-07 02:39:39 UTC Comment #12136
Very neat stuff.

I like how you blended the sky with the terrain, and although it has some issues--water doesn't look too "watery", and you can see the lava underneath--, it's still very nice.

Terrain is excellent. Varying it with foliage and small props was a nice touch too. Texturing is ok at best though...that redstone became very painful to eyes after a while, and looked unnaturally red--were the rocks textlights, was the lava light bleeding through, or was i just the texture?

Different ambients for different parts of the map was nice, as well the "deathcry" you hear when you fall off the cliff :)!

Lava area was great and nice ambients there too, though I would vary the textues a little there too to make it a little more interesting--add some black textured stalactites perhaps, add some crystals...somethign to break it up a little. Lava flows looked great!

I have to go negative on the layout too. I walked around for a long time, with still no really good idea of the place. I would try to simplify it a bit.

I liked the volumetric light in the upper cave...very nice effect!

And finally, excellent original theme for HLDM, nicely pulled off I would say.

Good Work!
Commented 18 years ago2006-06-14 19:41:46 UTC Comment #12237
Oh great.. my host is suspended...

"But i kept getting stuck on the rocks quite often. clip brush some to simplify them."
I think that those clipping problems are not so bad.. When the map was in development I was having some problems with that.. but now I'm accustomed.

"I like how you blended the sky with the terrain, and although it has some issues--water doesn't look too "watery", and you can see the lava underneath--, it's still very nice"
Yes.. the water is very crappy, I'm tryng to do something better in my next map, but that is it for now.:P

"Terrain is excellent. Varying it with foliage and small props was a nice touch too. Texturing is ok at best though...that redstone became very painful to eyes after a while, and looked unnaturally red--were the rocks textlights, was the lava light bleeding through, or was i just the texture?"
About the rock textures.. this was the effect's that I just wanted to add, a strong sun light, but yes, it could be less orange.

"Lava area was great and nice ambients there too, though I would vary the textues a little there too to make it a little more interesting--add some black textured stalactites perhaps, add some crystals...somethign to break it up a little. Lava flows looked great!"
Yea.. the lava part was implemented at the end of the project and it is a little "raw" I would say.. I wanted to do something bigger, but there were no space (I would need to put it deeper to get some space). That come's just like a suvenier :P

Is anybody hoping to play this on a server?
Commented 13 years ago2011-11-05 17:05:34 UTC Comment #19537

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