I just started mapping awhile ago so this is one of my first maps. its a very simple cs:cz map with some lighting effects; I didn't mark it as a cs map because i used some cz textures, but if its alright to mark it as a cs map some1 pls tell me. basically every starts of with both auto snipers in a very dark map(which i think makes it interesting). Lastly, there is a secret room in the map and i wasn't sure whether to mark it a fy map or an aim map or whatever.
ps. I would appreciate it if some1 could tell me how to get a jpeg imaged of my map for the screenshot.
About the Screenshot, you just open the image in a program like MS Paint (for a very crude example), and save it as a jpeg instead of a bmp.
You'd get much better contrast in your lighting by not using the light_environment though. The bigger your skybox to, the worse it gets. In general, Light_environments = bland, boring lighting.
Instead, use textlights to light al the player accessible parts of the map, and maybe add pointlighting or light_spots to to make it brighter if you need to.
You want the shadows to be dark, and the light areas to be bright...contrast.
I don't know the most about lighting, but I know sharp contast is good