Aquarium v1.0

Half-Life: Deathmatch HLDM
Aquarium v1.0 by altv
Posted 17 years ago2006-07-18 14:31:48 UTC • Completed • Half-Life: Deathmatch
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Name
Aquarium v1.0
By
altv altv
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP, RMF/VMF
Created
17 years ago2006-07-18 14:31:48 UTC
Updated
17 years ago2006-07-18 14:31:48 UTC
Views
1783
Downloads
612
Comments
8
Reviews
0
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A small but good map I don't expect from you to rate it high but I just want you to see it.

// Sotos from Greece ;-)

8 Comments

Commented 17 years ago2006-07-18 16:29:50 UTC Comment #12579
fullbright. accessable skybox. poorly aligned textures....

come on! At least light it!

(why did you allow uploads)
Commented 17 years ago2006-07-18 23:11:37 UTC Comment #12583
What is this? Just glass filled with water?
Commented 17 years ago2006-07-19 04:30:55 UTC Comment #12584
I allowed uploads because I wanted someone to make it better. And yes this is a glass filled with water
Commented 17 years ago2006-07-19 05:04:16 UTC Comment #12585
Ok I'll improve it a bit... as soon as I'll finish with my example map, that will be quite soon.
Commented 17 years ago2006-07-19 05:47:55 UTC Comment #12586
Thanx
Commented 17 years ago2006-07-19 13:04:03 UTC Comment #12588
That's quite smart.
New mappers with new maps could allow uploads so that better mappers could show them how to do stuff and how to improve stuff.
w00t
Commented 17 years ago2006-07-19 23:06:23 UTC Comment #12592
I think this should be in unfinished.

+The "airlock" is a neat idea.
-The map is blocky and boring

It's a neat idea, to make a half-life aqurarium, but maybe try google images to spice up the architectue a bit, and you could use nice effects like bubbling sprites, sounds, and monsters of course to liven it up.

This should probalby also be an indoor map, but you could make an outdoor portion like Marine Land, lol.

All in all, an interesting idea, that needs more work--well maybe a lot more :)
Commented 17 years ago2006-07-20 07:49:25 UTC Comment #12596
Don't create hude boxes arond your map to close them. Don't use the aaatexture as a visible one, only use it on triggers and ladders. Use clip instead if you just want an invisible wall that will block the player.

I'll remake from the start this map since I really have problems ajusting to other mapper's style of mapping. Some like mapping with grid size 1 and I like usally to keep it on 8 or 16. This is only one of the things that differ a mapper from others.

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