Lets see you leap this gap!
The real purpose of this example map is:
- Demonstrate how to make the player float.
- Show how to make a cool spiral alien door(iris door), quite tricky!
- How to make stay-open doors using SlayerA's method.(the original example map can found in the vault)
Used Entities:
- Trigger_push
- Func_door_rotating
- Trigger_multiple
- Env_global
- Multisource
- Multimanager
You should experiment with the trigger_push's strength a bit in your map. In this one 1000 was too low, you could reach the ground. When you are on the ground the push seem to have no affect, only when you are in mid air. In much dipper pits 1000 would be perfect, by jumping you can reach places down in the pit and afterward jump back when you are done with them.
If the trigger_push's strength is below 1000 it doesn't seem to affect the player in the vertical vector only horizantaly..
I haven't tested it yet but i will soon!
I was inspired by Duke3D.
nice door
Superb door that is perfect in every way imo, and one of the more amazing/inventive things I've seen for HL, period. Possibly improve it a little by experimenting with different textures/sounds, but it's excellent the way it is.
The Zero-G float was really neat, but too bad there wasn't a way to push yourself up or down--your sorta stuck on the xy plane. However, if you put the player in a small passage way or corridor, it would prolly simulate Zero-G almost perfectly.
Very nice example
Did those Are your doors like those afayk?
I thought on the idea of the door by myself, didn't get it from anywhere else.
Check out c4a1a...it's Xen so you'll love it ^_^
I take back what I said about the doors at the end of Half-Life: Yours are vastly sexier/more complex--and the sound is also well done.
You should submit this for the door compo!!
The zero G is again, also a very neat idea. I'm too experimenting with func_water rendered invisible, to try for a limited zero-g effect in my current map, but it's not working too well
It actually felt, like it was organic.
Superb work!