Just a "shortcut" to the competition page to allow people to comment on it.
Map info:
Probably my most complicated map due to massive vertex manipulation. Litteraly everything has been vertex manipulated in order to create this Xen-ish feel. It was very hard to get the transport system working the way i wanted it to work. But i got it.
Original brief:
Create a transportation system for Xen! Build the transport and points for the player to travel between using 'it'. The entry can be any kind of transport: the more original the better. The transport itself doesn't necessarily have to be a native Xen thing, and it doesn't have to be in a floating part of Xen, either.
Enjoy.
Edit Jan. 26th, 2020: Download link fixed, thanks to Jessie for hunting down a copy.
Definately worth a download.
Maybe ill expand this map...
Mmmaaaybe...
Very neat Xen architecture at the Xen part--sleek, nice brushing and textures. If you revisit this, you might try textlights for the outside area instead of a light_enviroment to achieve nicer, not-so-flat lighting, but it still looks fine. My favourite part of the Xen area is the the big voluminous room where the transport takes place.
The earth end looks superb too--is that predominant wall texture an original HL?! The only letdown for me in this again, nicely stylized area are the barrels, which though had an interesting construction, still looked kinda plain--maybe the texturing? The brush errors srry mentioned didn't bother me at all.
All in all really great, and a well-deserving 1st place, Good Work!