VoD_pwnage won't compile correctly

Counter-Strike CS
VoD_pwnage won't compile correctly by Maj.Bromley
Posted 17 years ago2006-11-27 04:45:05 UTC • Problems • Counter-Strike
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Name
VoD_pwnage won't compile correctly
By
Maj.Bromley Maj.Bromley
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
17 years ago2006-11-27 04:45:05 UTC
Updated
17 years ago2006-11-28 08:35:36 UTC
Views
1256
Downloads
454
Comments
5
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Its my first map, for my clan. The error I need help with, is that it wont compile correctly.
EDIT: I posted a new .zip file with my .WAD file..sorry I didnt catch that earlier

5 Comments

Commented 17 years ago2006-11-27 09:11:06 UTC Comment #13560
What WAD Files are you using Maj.Bromley ?
Commented 17 years ago2006-11-27 09:11:37 UTC Comment #13561
Also, what is the problem with the map ?
Commented 17 years ago2006-11-28 03:17:29 UTC Comment #13571
Uhh, my own wad, and:
halflife.wad
fonts.wad
liquids.wad
xeno.wad
decals.wad
cs_assault.wad

and, the problem is that it wont compile correctly, after everything I try
Commented 17 years ago2006-11-28 14:08:57 UTC Comment #13574
Right, im taking this as your first map (Please excuse me if im wrong)

First of all, the textures you've made are ok, its good to see some sort of custom textures :)

However, when ive looked into your map i noticed you only used Vod.Wad and cs_Assault.wad which is ok. Just a tip, to find out what textures are being used in your map, when your map is open go to Map and then Show Information , this will then show you a list of .WADS your map is using

When i looked into your rmf... i noticed that there was just one big block in your map that covered the whole map. I was guessing this was meant to be the floor... walls and ceiling.
This could have been one of the errors straight away.Next time make the walls / floors / ceilings out of individual blocks.

Next, you need to put more lighting in, due to the textures being black with designs on them makes it a bit darker already, but there is little lighting. I would suggest reading BJ's tutorial on Lighting, it can be found from the link below :
http://twhl.co.za/tutorial.php?id=51

Also, you should think about re-sizing your map, its way to big for what its suppose to be, also it slows down the compile time

Right now for the good stuff :)

Ive spend a little time fixing up your map, such as:

*Making the walls / ceiling and floor out of individual blocks
*Fixing some of the ramps of your map
*Ive fitted some textures (The Dedication texture)

Ive succesffully compiled your map and it works fine. The error I encountered was

Warning: ::FindTexture() texture VOD not found!
Warning: ::FindTexture() texture -GROUND not found!
Warning: ::FindTexture() texture VOD2 not found!
Warning: ::FindTexture() texture DEDICATE not found!
Warning: ::LoadLump() texture -GROUND not found!
Warning: ::LoadLump() texture DEDICATE not found!
Warning: ::LoadLump() texture VOD not found!
Warning: ::LoadLump() texture VOD2 not found!

This occured because you edited the .WAD as you went along, which confuses Hammer. I fixed this by simply re-texturing all the textures that were mentioned in the error.

Finally, the .BSP can be downloaded from the link below :
http://filexoom.com/files/11603/vod.bsp

The .RMF can be downloaded from the link below :
http://filexoom.com/files/11603/vod.rmf

Sorry about the long-winded comment, but im sure this will help you in the future of mapping

Welcome to TWHL Maj.Bromley :)
Commented 17 years ago2006-11-28 14:11:09 UTC Comment #13575
Ok, sorry the link didnt work..just copy the address and paste it into your Internet Explorer (or whatever your using) Address bar :)

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