This a map i started - but dont know what to do next....i wanted to see what you guys think. (Im well aware that it needs work on it, which i am yet to do...)
Commented 17 years ago2006-12-14 02:59:09 UTCComment #13695
The map is fullbright, lacks detail. You should really spice up the cliffs, add some bumps to the sand, maybe even add a cactus, or something. The ambience was pretty good, although I'd reduce the generator sound a bit. The repeating barney crouch sequence doesn't look convincing either. It could be turned into a sven co-op map, although it still needs loads of work.
Commented 17 years ago2006-12-14 19:05:30 UTCComment #13708
i did say it needs work. i dont know how to fix the script so barney keeps doing his script without standing. i was thinking of adding to the big training facillity door/tunnel. By the way, there is a secret room(s) that i blocked off because i hated it to bits. use noclip. duh
Commented 17 years ago2006-12-18 18:52:34 UTCComment #13743
I well-done beginner's map, but not without it's troubles.
-Turn up the max-viewable distance under "map properties" in Hammer, and you'll be able to see all the way down the road, all the time.
-there are invisble brushes and missing faces. These are usually caused by "leaf portal" errors. Check your compile log, go to the coordinates it gives you, and redo the bruswork around that area.
-Fullbright. My first maps were fullbright and I thought they looked so good! I even once submited a compo entry fullbright!!1 But believe me, running RAD--lights--is absolutely essential to mapping. If you're having trouble or more questions, check out the tutorial section/forums for help.
All in all again, a nice beginner map. The non-error brushwork you had looked fine as well the texturing. Fix the errors and get some lights now!
The ambience was pretty good, although I'd reduce the generator sound a bit.
The repeating barney crouch sequence doesn't look convincing either.
It could be turned into a sven co-op map, although it still needs loads of work.
Good luck with this.
-Turn up the max-viewable distance under "map properties" in Hammer, and you'll be able to see all the way down the road, all the time.
-there are invisble brushes and missing faces. These are usually caused by "leaf portal" errors. Check your compile log, go to the coordinates it gives you, and redo the bruswork around that area.
-Fullbright. My first maps were fullbright and I thought they looked so good! I even once submited a compo entry fullbright!!1 But believe me, running RAD--lights--is absolutely essential to mapping. If you're having trouble or more questions, check out the tutorial section/forums for help.
All in all again, a nice beginner map. The non-error brushwork you had looked fine as well the texturing. Fix the errors and get some lights now!