In-security

Half-Life HL
In-security by NineTnine
Posted 17 years ago2006-12-14 02:25:32 UTC • Unfinished • Half-Life
Loading...
Screenshot Thumbnail
Name
In-security
By
NineTnine NineTnine
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
17 years ago2006-12-14 02:25:32 UTC
Updated
17 years ago2006-12-14 02:25:32 UTC
Views
3705
Downloads
1286
Comments
5
Download

This a map i started - but dont know what to do next....i wanted to see what you guys think.
(Im well aware that it needs work on it, which i am yet to do...)

5 Comments

Commented 17 years ago2006-12-14 02:59:09 UTC Comment #13695
The map is fullbright, lacks detail. You should really spice up the cliffs, add some bumps to the sand, maybe even add a cactus, or something.
The ambience was pretty good, although I'd reduce the generator sound a bit.
The repeating barney crouch sequence doesn't look convincing either.
It could be turned into a sven co-op map, although it still needs loads of work.

Good luck with this.
Commented 17 years ago2006-12-14 04:16:52 UTC Comment #13697
lol Blue shift Chapter name.
Commented 17 years ago2006-12-14 19:05:30 UTC Comment #13708
i did say it needs work. i dont know how to fix the script so barney keeps doing his script without standing. i was thinking of adding to the big training facillity door/tunnel. By the way, there is a secret room(s) that i blocked off because i hated it to bits. use noclip. duh
Commented 17 years ago2006-12-18 18:52:34 UTC Comment #13743
I well-done beginner's map, but not without it's troubles.

-Turn up the max-viewable distance under "map properties" in Hammer, and you'll be able to see all the way down the road, all the time.

-there are invisble brushes and missing faces. These are usually caused by "leaf portal" errors. Check your compile log, go to the coordinates it gives you, and redo the bruswork around that area.

-Fullbright. My first maps were fullbright and I thought they looked so good! I even once submited a compo entry fullbright!!1 But believe me, running RAD--lights--is absolutely essential to mapping. If you're having trouble or more questions, check out the tutorial section/forums for help.

All in all again, a nice beginner map. The non-error brushwork you had looked fine as well the texturing. Fix the errors and get some lights now!

:)
Commented 17 years ago2006-12-21 19:28:10 UTC Comment #13772
Just from looking at the screenshot, I can tell it's fullbright, and those rocks will need a lot of work before they'll look good.

You must log in to post a comment. You can login or register a new account.