Commented 17 years ago2006-12-19 17:49:09 UTCComment #13750
Just a suggestion, but you may want to include a working .bsp file with the map. It's one thing to look at people's maps, it's quite another to compile them too
Your screenie looks nice. If I get time, I'll compile it.
Commented 17 years ago2006-12-24 18:41:03 UTCComment #13815
Heh some nice stuff, but not without it's problems.
-There are missing textures -There is a 24-piece arch erroneously in the middle of the floor -2 invalid solids--easily clipped by clipping them each about the diagonal -disappearing faces on some of your architecture--normal
But the biggest problem is that some piece of architecture is crashing VIS--probably the big arch. Maybe try putting all the verticies on-grid, and/or remaking it without the arch tool--the smaller scale arch in the floor was perfectly on-grid.
Your architecture in general is all on-grid and very nice, and that hazy light--HDR in source?--looks superb.
To fix the disappearing faces:
Almost anytime you have semi-sophisticated architecture, VIS doesn't seem to like it too much, and lets you know by making some of your faces of otherwise perfectly fine architecture to disappear.
Make the brush with a disappearing face a func wall. DON'T make the WHOLE object a func_wall however. Inexplicably, if you make the whole obect a func_wall, the same faces STILL disappear. Plus if you make too many brush-based entitys, your performance will suffer.
Commented 17 years ago2007-07-22 17:03:23 UTCComment #15406
oh so you think your a mapper Hydeph, prove it bitch, this is a damn map to show somthing, I would like to see your version, and is seems your one of the assholes on TWHL, so you wanna say that example maps suck, then go ahead, when WHERE THE FUCK IS A MOD, I DONT SEE ANY MODS MADE BY YOU, AT LEAST WE HAVE MODS MADE OR IN THE MIDDLE OF CREATION!
Your screenie looks nice. If I get time, I'll compile it.
-There are missing textures
-There is a 24-piece arch erroneously in the middle of the floor
-2 invalid solids--easily clipped by clipping them each about the diagonal
-disappearing faces on some of your architecture--normal
But the biggest problem is that some piece of architecture is crashing VIS--probably the big arch. Maybe try putting all the verticies on-grid, and/or remaking it without the arch tool--the smaller scale arch in the floor was perfectly on-grid.
Your architecture in general is all on-grid and very nice, and that hazy light--HDR in source?--looks superb.
To fix the disappearing faces:
Almost anytime you have semi-sophisticated architecture, VIS doesn't seem to like it too much, and lets you know by making some of your faces of otherwise perfectly fine architecture to disappear.
Make the brush with a disappearing face a func wall. DON'T make the WHOLE object a func_wall however. Inexplicably, if you make the whole obect a func_wall, the same faces STILL disappear. Plus if you make too many brush-based entitys, your performance will suffer.
Anyway, pretty nice work