Commented 17 years ago2006-12-31 11:05:34 UTCComment #13865
Pretty much a killbox with a few props. Plus it's fullbright. A few things I'd suggest:
- The "cs_" prefix in the map name stands for HOSTAGE RESCUE maps. I'd strongly sugest changing it to fy_ or aim_, since it's a killbox.
- Always run RAD, when compiling, even if the compile takes loads of time. If the map has a leak and you haven't fixed it - at least don't post it in the completed maps section.
The reviews were harsh, but it's just that killbox maps aren't welcome by most of the mappers here.. .. especially if they're quite poorly made.
Sorry, but the map realy isn't worth more than 2* in advance.
Commented 17 years ago2007-01-04 11:20:54 UTCComment #13900
One thing always made me wonder: why do some mappers leave out the lighting for performance sake? Have you tested the difference and if so, was it really that significant? This map never gets above 400 world polygons so if you can run the default CS maps fine, then it really shouldn't be an issue...
Anyway, about the map, personally I think there isn't much interesting to it, since there are so many maps of this kind and it looks so bland. I'm sure it can be fun for a while, but I think that after some time it becomes too predictable and people will go looking for another map to get some variation.
Commented 17 years ago2007-01-10 06:45:29 UTCComment #13959
I fixed the lights.. hehehe, I dont know to fix the error at the first time but hehe, i fixed it, it was a leak that makes the map overbrighted. hehhehehe
Plus it's fullbright.
A few things I'd suggest:
- The "cs_" prefix in the map name stands for HOSTAGE RESCUE maps. I'd strongly sugest changing it to fy_ or aim_, since it's a killbox.
- Always run RAD, when compiling, even if the compile takes loads of time. If the map has a leak and you haven't fixed it - at least don't post it in the completed maps section.
The reviews were harsh, but it's just that killbox maps aren't welcome by most of the mappers here..
.. especially if they're quite poorly made.
Sorry, but the map realy isn't worth more than 2* in advance.
One thing though, the layout is not really conducive to a traditional hostage rescue--cs--map, but whatever. It's more suited to an aim or fy.
Hopefully your next map will be a little different from this one
Anyway, about the map, personally I think there isn't much interesting to it, since there are so many maps of this kind and it looks so bland. I'm sure it can be fun for a while, but I think that after some time it becomes too predictable and people will go looking for another map to get some variation.